drive

I ran out of CBD oil caplets a few days ago, and decided not to restock just to see if I noticed a difference.

Today anxiety definitely made itself felt — I was very tempted to go home early from work. I’ve also felt more worn-out and slow to start in the last few mornings. But on the other hand, the trouble I’d been having with constipation also disappeared.

So I think I’ll get back on it but at a lower dosage, and see how that works.


I picked up an Elektron Analog Drive in a blowout sale. I was expecting a fairly normal-sized stompbox, but it’s a big metal box as tall and deep as the Microbrute, more than half as wide and twice as heavy.

It sounds pretty great with the Reface CS, lending its sound a lot more authority and/or face-melting screaminess, depending. If I wanted to do rock leads or organs that would be a pretty great setup. I don’t, but I’ve already put it to pretty good use turning chords into a variety of textures via intermodulation distortion.

One issue with the Reface though is a high noise floor. I’ve dealt with it on other recordings, but high gain settings on the Analog Drive really makes that noise stand out. I had a couple of ideas as to the cause, but someone suggested it might be picking up noise over the USB connection; if so there are isolators to fix that. I’ll give it a try.


Last weekend we got an estimate on removing our alarmingly wobbly deck and replacing it with concrete steps and a bit of fence, and the number was… much. It wasn’t itemized, which raises a red flag for me, and we’re going to get estimates from other contractors. But I suspect I’m going to put that computer replacement plan on hold for a bit. I don’t have to jump right into it as soon as the 3rd generation Ryzen chips hit the market. It could be smarter to wait for Black Friday/Cyber Monday/Consumption Season deals anyway.

Something else I am looking at from a bit of a distance is the Chase Bliss MOOD pedal. Like the Dark World, it’s a collaboration between other pedal designers, with two sides that “talk” to each other in various ways. Hainbach — who does nifty atmospheric stuff with small synths, old cassette recorders, MiniDisc players and retro test equipment — called his video on it “The Most Ambient Guitar Pedal.” But nobody is launching this one with a discounted price, so I’m going to hang on a bit and look for it used or discounted, or decide I don’t really need it.

Another one is Soma Labs Ether. It’s a small sensor/amplifier that picks up electromagnetic fields from various electrical/electronic devices, made especially for exploring urban environments. It’s very cool, but:

  • It’s just an improvement on an induction coil gizmo I already have. Mine is passive and needs a lot of amplification just to catch signals leaking from nearby LCD screens, electric motors, light switches etc.
  • While there are a variety of clicks, hums, buzzes, whines, rhythmic patterns etc. it picks up, they tend to have a similar character and I feel like the “language” would be exhausted pretty quickly, in a musical sense. It’s probably not something I would want to use in a lot of releases.
  • (On the other hand, someone said their walk around a shopping mall with one was “the best ambient/drone gig I have been to in 2 years.”)
  • One of those super-cheap radios meant to tune into broadcast TV audio is pretty great at plucking weird signals out of the air. Sometimes those signals are coming from the next continent over. I believe I should still have such a radio around here somewhere. Of course, broadcast signals and natural “sferics” are different from local EM fields, and the focus is much less on exploring one’s local neighborhood with a different sense.

bits

First, a link. Someone came up with a brilliant patch for Rings, feeding it clocked random noise, which makes for a very convincing cello.

I’d generally rather hear a real cellist than a perfect imitation of one — but the ability to imitate a real instrument demonstrates the ability to create sounds that are unreal and otherworldly but have the characteristics of physical, acoustic objects. That’s where the magic is.

This is making me wonder a little about the Uncanny Valley phenomenon as it applies to sound… if it does. Slightly-off human-like voices can be a little creepy, but not nearly as much as a subtly wrong human visual appearance. Slightly-off musical instrument sounds, animal noises and sounds generally categorized as foley, usually don’t bother us at all.

That thought ties in with my current reading: R. Murray Schafer’s The Soundscape: The Tuning of the World. It’s not quite the book I expected, but I’ll stick with it. So far it’s sort of a catalog of descriptions of the sounds and soundscapes of the world, in both poetic and scientific terms — with an emphasis on things such as noise pollution, the lowered sensitivity toward sound that people have had since the Industrial Revolution, the lost sounds of extinct species and traditions and obsolete technologies, and so on.

And before that was Peter Kingsley’s In the Dark Places of Wisdom. That one was a combination of fascinating and infuriating. While I believe the author’s style and the structure of the book were intentional, it grated on me and left me frustrated at the end.

The general thrust of the book was the story of the pre-Socratic philosopher (and mystic) Parmeneides, who was Zeno’s teacher. (That’s the Zeno’s Paradox guy — if you step halfway across a room, and then halfway again, and halfway again, etc. you will never, according to math anyway, reach the other side. Although in practice you get down to atoms and then the Planck length, and statistically merging some non-zero number of the molecules of your foot with the wall, and… yeah.) Kingsley has a non-mainstream interpretation of who Parmeneides was and what his poetic writings were referring to. That interpretation is criticized by other scholars, but came off as relatively plausible to me at least — I was mostly reading this for inspiration, thanks to a tip from someone online.

Kingsley argues for a Western tradition (with bidirectional Eastern and African influences) of mysticism and holistic thought that was basically killed off by Socrates, then ignored by modern scholars because it didn’t fit the mold they expected. Except he never really concludes that argument or explains why it’s so important for modern people. He never really gets into a sort of Stoic-sounding-but-also-something-else world view that he hints at, either. He does try to sell the next book at the abrupt end-but-not-completion of the first, though. Argh. Nonfiction books shouldn’t be cliffhangers.

Anyway, it was still interesting. All we learn in grade school history about Greece is, basically, Socrates, Athens, and Homer. We don’t really find out about Apollo’s associations with the underworld (the sun goes into a cave at night, just like in Egyptian myth), the tradition of incubation (lying still in a small enclosed space as a means of contemplation / mystical journeying), Greek hero worship (almost literal), how Pythagoras used scientific/mathematical knowledge as a lure to attract people to his mystery cult (basically), or how Athens was kind of a colonialist bully to the rest of Greece.

There was a fair bit about silence, darkness, stillness, and the mystical that mostly didn’t come off as terrible woo and resonated with my own experiences. This might have me reconsidering the theme for the next album — it’s a much richer and more evocative theme than “nonlinearity.” But perhaps I will work both a technical theme and an emotional theme simultaneously, and I might yet find inspiration that merges the two.

not sorry

I am posting this here to stop myself from replying again in a thread that has gone pretty far off the rails:

I don’t like Radiohead.

It’s the vocals — the sound for sure, and possibly the lyrics if I could get past the sound, which I can’t. That’s it. Same reason I don’t like VNV Nation, even though some of my friends thought I would.

Some have called them “whiny”, but honestly, I liked the Smashing Pumpkins and it’s a real challenge to out-whine Billy Corrigan. So that’s not it.

Before today, I couldn’t have told you what they sounded like or named any of their songs. I did know a couple of album names, but wasn’t 100% sure they weren’t Coldplay albums instead. I figured I’d give them a chance, since several people were saying the band inspired them into electronic music. But: no.

I do understand why they inspired the right people at the right time and place, but the hype is just too much. I do not believe that a single Radiohead performance on Saturday Night Live was the driving force behind the 21st century resurgence of modular synths.

I don’t believe they were as influential as Kraftwerk or King Tubby or Trent Reznor.

I especially don’t believe they are “the Beatles of Generation X.” As someone else put it, there is no Beatles of another generation and the comparison is silly. (Not to mention, they were a few years too late to have deeply imprinted on Gen X.)

in the pipeline

I may have already stumbled into the beginnings of a theme for album #9: something in the general region of wavefolding, shaping, nonlinearity, geometric transformation, asymmetry. In fact I already had “asymmetry?” in a section of notes where I was brainstorming album concepts and general inspiration several months ago.

Part of the charm of the DPO I just acquired is its fantastic waveshaping section, which doesn’t just fold beautifully in a “West Coast” manner but creates a wide range of shapes that a digital wavetable VCO would be proud of. All of these varied shapes come from transformations of a simple triangle wave — not done here with mathematical calculations but with analog circuits. Derive a few shapes from this one, and then blend them to create even more.

The DPO can only do this to its own VCO B, but other modules — such as the Bubblesound cvWS which I just found deeply discounted and which fits into the remaining space left in my rack — can act on any signal. It will “correctly” convert a triangle wave and an in-phase square wave to a saw, or a triangle to a sine, given the right adjustments. But the fun comes from putting those adjustments under voltage control, and from feeding it “wrong” signals. I wrote that whole article about things that can be done with sine shapers, and have been experimenting with both the ER-301 and E370 in that respect. With both a tri-to-saw and a tri-to-sine shaper in a single module, the cvWS should be able to implement a kind of phase distortion similar to the Casio CZ synthesizers of the mid-80s, but in analog and with extra twists.

With other tools in the cabinet for nonlinear waveshaping — such as the tanh[3] and the Filter 8 — there’s a lot to work with. So this might well end up being both a synthesis study (as Materials was for Mutable Instruments Rings) and an abstractly themed concept album.

hmm.

Reactions to Internal Reflections haven’t been as strong as the previous album Passing Through, but a little better than The Rule of Beasts before that, which wasn’t up there compared to Materials. It makes me wonder if there’s some kind of boom-and-bust cycle at work, or something in how I present the releases (something about phrasing? day of the week maybe?) because I don’t feel there’s a big wobble in quality going on.

Could just be luck. Even Quincy Jones, producer of (among a lot of other things) Thriller, said it just comes down to divine intervention.

A couple of favorite quotes so far:

Calmly foreboding! (Is that possible?)

Hmm, I guess it is.

A little boring and kind of depressing.

This response actually kind of fascinates me. This comes from a general synth new blog, not specific to modular or to ambient and not really a “community” in the active sense that most forums are. It’s not known to get many comments… yet this person did. I think most people, when they follow a link to music and then don’t like what they hear, aren’t going to spend much time with it and aren’t going to comment. In fact, most people probably don’t comment when they do like the music.

That last bit means I really appreciate getting feedback, of course. But I don’t really take it into consideration when I make music. I don’t tend to get any kind of constructive criticism that I can and would act on.

Many years ago I actively sought peer critique, but not much of it was useful. I think it’d be less so now unless I found exactly the right person with the right insights; otherwise it is just a matter of personal aesthetic differences. I have to stand on my own confidence with these things. Any sort of self-confidence has been a long journey for me.

easy

With about 5 hours of minimal effort last night, Internal Reflections is mastered. Once again, I didn’t really leave myself anything difficult to work with, just a few spikes to manually tame, a couple of generally-too-loud tracks and a couple that benefited from a pass with a compressor/limiter.

I’m sure if I hired a professional who’s used to this genre, like Nathan Moody, to master my work it’d come out a bit better. But I don’t think I can justify the expense as it is. That’s almost a reason to wish I had a bigger audience right there though 🙂

I’m certainly happier with my own mastering work than with super-cheap or free services I’ve heard that seem to either pass everything through a single algorithmic process, or… completely neglect to address major differences in loudness between tracks on the same album so you wonder whether they did anything at all.


I have put together some high-contrast art this time — not the original idea I was going to work with, but I think it’s better — and I’m trying to decide how to work the text in. I might even forgo text, but I have some graphic design ideas for it that I’d like to work in somehow. I also have the concept blurb finally hashed out, and making the patch notes more readable isn’t that much work… so the release will be quite soon!

The Panharmonium got held back for a month for some new software features their testers asked for, which as I see it, just gives me more time to get familiar with the DPO before learning something new. I’ve had a few insights with it — figuring out why the FM felt so wild at first, delineating where the “sweet spots” for less noisy sounds are, and coming up with a set of experiments I want to try.

prismatic!

My Make Noise DPO (Dual Prismatic Oscillator) arrived yesterday.

The other Buchla 259 style complex oscillators and related constellation of similar-ish configurations didn’t really prepare me for the experience of using this one.

The word I’ve settled on to describe the DPO is feral. If you approach it slowly and make no sudden moves, it might let you pet it or eat out of your hand. But it might run away or bite you.

To compare: the Hertz Donut mk2 uses linear TZFM and has a convenient tracking mode that has the modulator perfectly follow the primary oscillator, so it can easily remain true to pitch no matter how intense the modulation. The shaper — while it’s a dirty digital “waveform discontinuity” thing — just has one 3-way mode switch and a single intensity level to work with.

The DPO does exponential and/or linear FM in both directions simultaneously if you want; even the linear FM in the traditional modulator-to-primary direction varies the pitch with intensity. There’s a vactrol-based “follow” feature that tries to follow the pitch input — but not the knob, making transposition less easy — but always has at least some slew to it. For perfect tracking one can mult the pitch to two inputs, but the knobs are still independent. (There are two sync modes for the carrier and one “is it even working” subtle super-soft-sync input for the modulator, which don’t really lock things down to steadiness.) The shaper has three different parameters to choose from, which each make radical changes to the sound (and are radically different from each other).

The DPO is made to growl and wobble and get weird. And that’s a good thing; if I want the smooth Hertz Donut style dynamic FM I can do that with the ER-301, or Rings in FM mode.

It’s going to take a while to really learn the DPO in an intuitive sense. But it’s one of the most exciting bits of synth gear I’ve tried in a while.

onward

I’ve got a bit over 58 minutes recorded for the new album. I’ve just gone through a full listen, and aside from two minor edits, mastering and artwork are next (and I have a solid idea about the artwork). I will still need to bash on the accompanying text, because the initial concept sort of proved itself, but also proved itself trivial? It’s hard to explain, and that’s why I need to work on that explanation some more.

In some sense I feel like the album’s cohesion arises naturally rather than due to conscious effort on my part. Aspects of the composition, sound, feel, etc. just come together a certain way. The previous album was different, and the next will be different again, but this one hangs together. This is a big part of why I prefer albums.


I’ve been playing a lot of Guild Wars 2 recently. I finished the Personal Story for the first time — despite having had several level 80 characters previously. There was some tedium and frustration and eye-rolling, but I made it.

Then I started on the Path of Fire expansion. This skips 3 years of “Living World” story and a prior expansion (and apparently enough happening to the player’s character to make them much more brash and forceful in personality), so I read up on that and… wow. This game and the lore behind it are huge, and kind of crazy at times. There’s a frightening amount of content, past and present.

I was hoping to unlock the Mirage specialization for my character quickly, but circumstances require a bit more effort. Meanwhile I’m mostly enjoying the ride with the story, though the area design — based on training various mounts for jumping, flying etc. — has stymied me a bit. The setting is much more gorgeous and creative than I expected, with minimal “faux Egypt” elements and much more “desert/oasis region with its own rich history and present story.” Overall, it feels like a different game — still partially an open world explore-fest, but far more like a single-player, story-driven adventure.