onward

I’ve got a bit over 58 minutes recorded for the new album. I’ve just gone through a full listen, and aside from two minor edits, mastering and artwork are next (and I have a solid idea about the artwork). I will still need to bash on the accompanying text, because the initial concept sort of proved itself, but also proved itself trivial? It’s hard to explain, and that’s why I need to work on that explanation some more.

In some sense I feel like the album’s cohesion arises naturally rather than due to conscious effort on my part. Aspects of the composition, sound, feel, etc. just come together a certain way. The previous album was different, and the next will be different again, but this one hangs together. This is a big part of why I prefer albums.


I’ve been playing a lot of Guild Wars 2 recently. I finished the Personal Story for the first time — despite having had several level 80 characters previously. There was some tedium and frustration and eye-rolling, but I made it.

Then I started on the Path of Fire expansion. This skips 3 years of “Living World” story and a prior expansion (and apparently enough happening to the player’s character to make them much more brash and forceful in personality), so I read up on that and… wow. This game and the lore behind it are huge, and kind of crazy at times. There’s a frightening amount of content, past and present.

I was hoping to unlock the Mirage specialization for my character quickly, but circumstances require a bit more effort. Meanwhile I’m mostly enjoying the ride with the story, though the area design — based on training various mounts for jumping, flying etc. — has stymied me a bit. The setting is much more gorgeous and creative than I expected, with minimal “faux Egypt” elements and much more “desert/oasis region with its own rich history and present story.” Overall, it feels like a different game — still partially an open world explore-fest, but far more like a single-player, story-driven adventure.

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