aftershocks

I didn’t play a lot of Quake. Just a little of the first game, and I picked up Quake 3 Arena on sale at some point. I was never any good at it, and was a little more into Unreal and a lot more into the Rainbow Six games (up through Athena Sword, before the series became a very Hollywood thing) and Half-Life.

But it’s still a thing, and there’s still a community making maps for it — and they need music for their trailers. I answered a call for “a rhythmic dark ambient track”; I’m told about 20 others did too and mine was the favorite.

For the current project, I’ve been thinking I would make more music in this vein. It keeps coming out differently. That’s okay though; my process is to follow the music where it leads and I don’t consider it any kind of failure if it takes an unexpected turn.

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