it me

I Am Not the Next Big Thing: on Creativity and Aging

For me the aging bit is more or less irrelevant to my thoughts about music, but hey, all of this:

  • “I recorded and released two solo albums containing some of the best music I’ve written (as it should be?) that has been heard by hundreds and purchased by dozens.”
  • “The post-release blues usually begin once the analytics, which were rarely a concern in the past, start rolling in and it’s apparent how many people aren’t listening.”
  • “Why am I doing this if it’s basically only for myself? (You’re not, see above). I guess this is a hobby now? (So what? It’s probably more fulfilling than collecting neon beer signs). Isn’t that pathetic? (No.)”
  • “Deep down I care more about my work than anyone else ever will, and that’ll inevitably lead to temporary disappointment when I don’t get the reaction I want, but that’s a good thing. You want to care deeply about what you create, even if it’s hard to square the response or lack thereof, regardless of what stage of your career you’re at.”

I make much weirder, more abstract music than this author, I don’t promote it, I was never in a rock band, I don’t play live and have a following — yet my stuff isn’t much less popular than this guy’s releases. Partially this is just the nature of the music… business? If that’s still the right word.

That last point though is something I’ve observed and a battle I’ve fought with myself many times, and seen painters and writers and other artists fighting with. If an artist doesn’t care more about their art than everyone else does, the art is going to suck. It’s still a slap in the face every single time, and maybe the trick for dealing with it is to keep getting slapped until it’s just another continuous background pain to be ignored?

I love making music, obviously. I like the process of releasing albums (and dinosaur that I may be, I still prefer listening to albums over singles). I like writing and talking about it. If the rest of the world can’t keep up with me, well, their loss 😉

control freak

Another weird dream: an online roleplaying game where parties of four players each try to synchronize their characters’ magic powers and/or kung fu with a 4×4 set of knobs. I was playing it with my Doepfer A-138m Matrix Mixer, and someone else on my team had a Midi Fighter Twister.

Each column of knobs corresponded to a character, and each row a different category of ability (e.g. fire/air/water/earth, or attack/evasion/deception/defense, etc.). Each player mainly had control over their own character, but the closer other players’ knobs in that same column are, the more effective the ability is. (Or in some cases, you’d want the other three players to set their knobs opposite yours — it was complicated.) For maximum effectiveness all four players had to vary their own settings to match the rhythm of the combat or puzzle, and all four players had to coordinate with each other to maintain a defense or to attack as one to exploit an opening, and so on. Trying to have all your knobs turned up all at once would tire your character, and uncoordinated movement would hinder your teammates. And of course the knob settings affected the music too.

It was fiendishly difficult, required a very well-coordinated team and lots of practice, would never catch on and I have no idea how all this could translate in real time to something less abstract in terms of movement and choice making. My subconscious mind is creative, but is not a great game designer.