as if it were just an arbitrary way to measure time

In ancient Egyptian religion, the year is 360 days long — a number that can be factored very nicely. In between years there are 5 or 6 days, each the festival of a particular god, which are a bit chaotic but also holy and celebratory. And then, the new year is like hitting the reset button on a cycle. Everything starts fresh, the slate is wiped clean.

Though in Egypt this happened in summer with the flooding of the Nile and now we celebrate (very approximately) the winter solstice, we still have a weaker version of this idea. Christmas/Hannukah kicks off a sort of in-between-time where school’s out and a lot of people take vacations, have parties, gather with family etc. and then January 1 is supposed to be a kind of reboot, where some people try to live more healthily and so on.

We really needed this for 2020. Close all the programs, install updates, and reboot without any of that old crud in RAM.

But we still have COVID-19, and we still have Trump for the first 3 weeks. January 6 was a stark demonstration of that.

What a weird day. With my health insurance deductible resetting, I paid a $664 copay (after a $200 coupon) for a month’s worth of one of my meds. The Georgia election results were sufficiently counted to declare victory for both Democrats and break Mitch McTurtle’s stranglehold over the Senate. And then of course… the riot, or coup attempt, or terrorist action or whatever it should be called. (Not “protest” though; I will at least make that argument.)

I could say a few things about that event, but I would rather not dwell on it personally. It could have been much more tragic and shocking and had much worse repercussions. It also could have been mitigated much better than it was, and it should have been avoided completely.

The other event of that fateful day was more personal. I took our sweet old dog Gretta to the vet, because she’s been limping and avoiding putting weight on her front left leg, although not actually showing signs of pain when the leg was handled. She even seemed to want us to massage it. The vet thought at first what we did — that it was arthritis or some other kind of soft tissue injury — but an x-ray showed severe bone damage due to cancer. She has to have the leg amputated, and the soonest that can be done is in two weeks. After that, she’s likely to go on some kind of chemo treatment because osteosarcoma is aggressive. Even though nothing showed up on a chest x-ray or in bloodwork, it’s likely there are cancer cells throughout her system. From everything I’ve heard, dogs adapt really well to having a limb amputated and her quality of life should be much better afterward. I hope so, and that whatever time she has remaining with us is free of pain and suffering.


After a little rethinking about what to include in the new album, I believe I have just one more track to go. Finding the motivation to record it has been a little challenging given those events, though.

Patch: The Card Game, announced a little before the holidays, is designed to be played with a modular synth. Each card gives you instructions on either how the patch should be constructed initially (“Abstraction”), or modified (“Progression” and “Disruption”). It’s meant to be a creative nudge, getting you to think of new ways to patch and arrive at places you wouldn’t normally.

I wasn’t sure it was for me, but after watching a couple of videos of experienced musicians playing it, I thought the results were pretty neat. You do have to find a balance between your own judgement/autonomy and just following what the cards (and dice/coins/etc.) say.

Well, my first experiments with it this morning were mixed. The start was promising, followed by the patch immediately getting clobbered by Disruption cards. Sometimes it will just not survive “choose a module and unpatch it” or “for every connection, flip a coin and unpatch if heads.” Maybe I need to build up more complex patches first, or would be better off exploring alternate ways to play — there are a few suggestions for variants on the website, and it is pretty open-ended. Or just stop with the cards as soon as I hear something that inspires me, which might be pretty close to immediately.

This deck was developed by James Cigler with art by Nathan Moody, both of whom have been helpful and inspiring, so I’m happy to have supported them even if I don’t personally wind up getting a lot out of the deck.


I’m about halfway through reading Thinking, Fast and Slow. I put it on my wishlist a few years ago and my sister-in-law gave it to me for Christmas. The general idea is that people can be thought of us having two cognitive systems. The first one evaluates situations continuously and rapidly, alerts us to sudden change or danger, makes snap judgements, is associated with emotion, and operates at a low energy level. The second requires more effort (literally burning more calories), is slower but more rational, and is associated with self-control. The two feed each others’ calculations, but overall we are “designed” to be energy-efficient aka lazy, and tend to go with the intuitive answer, resisting more strenuous thought.

This is the basis behind a lot of cognitive biases and errors we have. We tend to make judgements with available information even if it’s inadequate or irrelevant. If a question is hard, we answer the wrong, related question instead. We search for, or invent, associations and narratives rather than crediting luck and statistical factors. Even statisticians are bad at this, and expert opinions based on individual evaluations are usually worse than a simple statistical algorithm. And we want to believe our first instinct, often even if we know that there’s a visual or cognitive illusion at work.

In other words… people can be rational but mostly aren’t. Not really a surprise I suppose, but in the author’s career he’s found many shocking examples of just how egregious this gets.

QueaZee VCO

So, my modular synth might be done now. Or it might not…

The A-110-4 Quadrature Thru-Zero VCO arrived a couple of days ago, and the Mazzatron Quad Audo AC Coupler a couple of days before that. In general, the QZVCO sounds good… but not entirely mind-blowing I would say. Perhaps the folks that were blown away by it are the type who avoid digital modules, so linear TZFM is novel to them?

The idea here is, you can use this as a carrier for FM, and feed it a separate oscillator as the modulator. You can use exponential FM like most analog oscillators, or linear FM and it will flip its phase to go “thru zero” for a deep modulation range. Its design is unusual though, with the LFrq knob in essence just being a selector between three states (no TZFM at +/- 5, “pretend you’re a waveshaper” at 0, and TZFM anywhere around the 1-4 or -1 to -4 ranges, with choice of positive or negative having no consequence).

The problem my unit has is that at any LFrq setting (except 0, and possibly even there), increasing the modulation amplitude will shift the VCO’s frequency out of tune. At some LFrq settings, it goes flat. At other LFrq settings, it goes sharp. And in between, it goes sharp and THEN it goes flat as the amplitude increases. There’s no neutral setting where it stays in tune.

It’s far enough out of tune that, with a base frequency of 300Hz, it might drop all the way to 200Hz. That’s not just a little bit that I can live with. It’s way out of tune and whole new FM sidebands appear that shouldn’t be there with my chosen ratio.

Normally, I would expect this to be caused by a DC offset in the modulation signal — and I would expect it to travel in a consistent direction, always sharp if the DC offset is positive, always flat if negative.

I know there is no DC offset because I’m using the QAACC. I also tested highpass filtering with Blades, Angle Grinder, and VCFQ. I confirmed lack of a DC offset with the O’Tool+. I tried adding my own DC offset with Blinds. None of that helped.

The upshot of this is, I don’t get to use dynamic FM amounts — which is the major advantage that linear TZFM has over the much more common exponential FM. Angle Grinder can already do expo FM well and has not just the 0 and 90 degree outputs, but 180 and 270, and the comparator waveshaping stuff too. And Blades can also do expo FM well and crossfade from 0 to 90 to 180 degrees.

There are some calibration trimmers on the circuit board that might or might not be relevant, but these are supposed to be set at the factory and not need adjusting when new. I’ve written to Doepfer’s hardware support email for advice, but it turns out they’re closed until January 10.

I’ll decide what to do once they write back. I can see scenarios where I return or resell it and don’t count it against my 2021 gear plan. But I also could see keeping it even if dynamic FM isn’t going to work well, because with LFrq at or near 0 interesting things do happen. There might be some benefit in keeping it, flaws and all, and learning what it can do.

plan/goals for 2021

I have already touched on part of this, but here’s the “official” post with what I intend for 2021.

Music:
1. Keep making it!
2. Make time to just listen without other distractions. Make sure everything in my music collection gets the time and attention it deserves.
3. Do keep supporting other musicians on Bandcamp, Patreon etc. (but I don’t have to buy as much as in 2020)

Gear FOMO / GAS:
1. No selling/trading any music hardware until at least May 1.
2. My Eurorack is complete. Limit any selling/trading of modules to a maximum of 3 in 2021. Don’t buy modules that won’t fit in the cases I have, or put modules in storage, or buy more/bigger cases.
3. Don’t buy/trade any other synths or FX or music toys. Maybe a nOb controller.
4. With software, consider if I really need something else. The answer is probably no.
5. (Exceptions: beta testing, replacement in case of equipment failure, an unambiguous one-for-one upgrade. All unlikely.)

Health:
1. Do better than in 2020! (That… should not be hard.)
2. Do some walking/moving/stretching.
3. Test blood sugar at least every Friday morning.

Online:
1. Don’t engage with bad actors/hostile people, or in threads where everyone is just talking past each other. This pretty much includes Behringer threads, analog vs. digital, hardware vs. software, most political threads, and so on.

Christmas wrap-up

So we did the slightly awkward socially distanced Christmas, and really it wasn’t too bad. Being able to Skype with family isn’t as good as being there in person, but it’s better than nothing!

I have to show off the fantastic synth covers that my mom made for me:

The photo doesn’t really do them justice. Deep purple airbrushy swirls with silver and white stars. The Medusa cover fits perfectly over the top and front/sides. The one for the modular works quite well given its large size and strange shape. The cover for the Microfreak is a little awkward to put on, partially thanks to its awkward stand, which I might decide to replace. But they all do the job and look sharp!

Aside from this, my spouse got me some BoredBrain patch cables which match the length/color scheme of the Modular Addict skinny cables I have, which seem to be unobtanium. They seem like well-made cables and they drape from the cable hanger in tidy lines, which I like. And now I will definitely have enough cables in each length even in more complex patches.

I also got low-profile right-angle MIDI and USB cables so there’s not so much length poking out of the backs of the Microfreak and DAFM, an electric kalimba which should be fun to process with the modular and with plugins, a small but hefty-sounding Bluetooth speaker (which I could use to re-amp parts for natural room reverb, but it’s mostly just for listening), a USB power bank, a Defiant t-shirt (from Brandon Sanderson’s Skyward series, in glorious neon 80s style) and several books.


For the cyberpunk album, I made another ill-fated attempt at not doing drone/ambient music. Sort of an electro thing. It did not go particularly well. Individual sounds were cool, snippets of the song were evocative or attention-grabbing, but on the whole it just did not pull together. I may drop this particular cue from my list entirely rather than struggling to interpret it, but first I’m just going to move on and work on other bits.

I grabbed Madrona Labs Kaivo on sale. I’ve been such a fan of Aalto that it’s a little weird I never got into its younger sibling, but I think I must have just browsed some presets and given up quickly. Maybe the color scheme was a turnoff:

It’s a unique semi-modular synth. There’s a granular section, set up in an unusual way with multiple source samples and smoothly modulatable overlap amount which can have all kind of timbral consequences. A polyphonic string/bar/spring resonator, quite different from Rings in its implementation, and a single “body” resonator as well. There’s a lowpass gate a bit different from Aalto’s, a two-dimensional LFO that can be phase-modulated, a “noise” section that can split into multiple Gaussian bands, and Aalto’s familiar ADSR and repeat/delay/attack/release envelopes.

It’s a synth where the presets aren’t necessarily fun, but sound design is both fun and unusual. Much less “pure synthesis” sounds that I tend to favor, and more of a hybrid uncanny valley quasi-acoustic-sounding scary thing — but that has its place too. The resonators have a bit of a “boxy” sound compared to Rings, even without using the body resonator, but it’s not insurmountable.

that’s where I keep all my stuff

The latest Ambient Online Themed Compilation has been released, available on Bandcamp for pay-what-you-want. And the theme is… Earth!

This compilation is a bit shorter than many of AO’s, possibly due to a shorter deadline and busy, worn-out participants… but we’re still talking about 54 tracks here. 🙂

This time I just squeaked my second track in a couple of days before it was due, and I had to talk myself into participating. The issue is, I feel like it was in a different headspace from the cyberpunk album I’ve been working on, and it took some time to switch. And then switching back, I felt like I could feel the gears meshing again almost tangibly.

I usually just start making something, and then decide what it is and what to call it partway through or after it’s done. I often have a list of possible titles to go with my theme, and I always have a bigger list of titles I like in reserve. But this one is more directed. I have a specific set of phrases from the book, each related to a specific scene, to write for, and each brings a particular mood and associations with it. I can’t use a pensive drone piece for a panicked escape scene, for instance. So far I’m happy with what I’ve done, but it does require a bit more mental gaming.

arts & entertainment

It’s time for another book report, but now also with anime and gaming.

The Ministry For the Future was a bit surprising overall. As I said before, it’s a science fiction story about how humanity finds the leverage to make the changes to cope with climate change, climate justice and related social justice issues. However, some of those levers and some character arcs were unexpected. Overall I found it mainly plausible, and both heartbreaking and heartening, if that makes sense. People are people — both foolish and wise, selfish and generous, callous and compassionate.

Princess Floralinda and the Forty-Flight Tower is a shortish book by the author of Gideon the Ninth and Harrow the Ninth. This is a very different book — simpler, even predictable, but a fun and subversive parody of fairy tale and fantasy RPG tropes and a satire of traditional gender roles. It kind of is and isn’t a children’s tale, so parents of younger children might want to read it themselves first.

I’m most of the way through rereading/semi-skimming Musimathics Vol. 1. Not so much entertainment, in fact it’s very dry and textbookish at times. But it covers some of the science of sound, from basic physics to harmonic motion, vibrating systems, the anatomy of hearing and psychoacoustics, tuning systems and scales, and composition.

I figured I’d go back through it looking for inspiration. Haven’t really found much this time, but I do understand the Bohlen-Pierce scale a bit better now. (It works very well with cross-FM on the 4ms Ensemble Oscillator because the intervals are very consonant.)

Volume 2 — which I don’t have but have just ordered — covers digital audio, musical signals, spectral analysis and resynthesis, convolution, filtering and resonance, and other topics extremely relevant to sound synthesis and processing.


Scissor Seven is a Chinese anime, or I guess donghua, about a hairdresser / soup cook / would-be killer for hire who never kills anyone, the blue-feathered chicken who rescued him, the martial artists that are out to get him, the technocratic empire out to get everyone, and a pheasant with a taste for vengeance.

It’s as wacky as it sounds, and it has no trouble whiplashing between utterly goofy, deadly serious, super cute, disturbing, tragic, and romantic. But it’s pretty consistently good no matter which emotional buttons it’s pushing at any given time.

The Disastrous Life of Saiki K is completely silly. The main character is a super-powerful psychic, with clairvoyance, mind control, psychokinesis, teleportation, invisibility, super strength, super speed and whatever else the plot needs… and he hates it and just wants to keep his secret and live a quiet, unremarkable, normal life, avoiding attention. But of course, there is nothing “normal” about life in high school, and attention inevitably falls on those trying hardest to avoid it.

“But the pink hair and the antennas,” one might protest. But he knew you were wondering about that, and explains in one episode that he’s used his mind control on the entire world to make them think unusual hair colors are completely natural. It’s not just a convention to help audiences distinguish dozens of simply drawn black-haired people, and for more information we can read his manga, he says.

A major part of the fun is that we get to hear his inner monologue, and he can hear the inner monologue of everyone around him (except for his “pal” Nendo who is too dense). And nearly everyone is either incredibly shallow, completely ridiculous, or likely to get him into trouble.

Yes, I’ve been playing Dirt Rally 2.0 fairly solidly since its release. But my employer gave out Amazon gift cards for Christmas and I decided to splurge on a Logitech G29 force feedback racing wheel.

A far cry from the old Atari paddle controllers or the plastic wheel thingy you can fit a Nintendo Switch controller in, wheels like this are motorized so they can transmit simulated friction, road bumps, the tendency of a car to straighten out on its own (or oscillate wildly under some conditions), and so on. It feels much more like actually driving a car, and gives feedback that helps you react more quickly and accurately.

At least in theory. It’s going to take some practice, particularly with the faster and less stable cars, to figure out how to correct my course each time things get a little off kilter. It took a while with a gamepad too — where there was very little physical feedback aside from rumbling, where instant swings from left to right were simple (but translated indirectly into wheel turning in the simulation), and quick little full-range flicks were often the most effective adjustment.

The wheels comes with a set of pedals, which are much more precise feeling than the short-throw triggers of an XBox style controller, but I can say that stomping a “real” brake pedal leads to a more convincing sense of panic than squeezing a plastic button. And it allows for a clutch, which is optional in the game but provides another method of control for turning or regaining stability. It’s just a matter of trying to play Dance Dance Revolution below the desk while armwrestling with a robot atop the desk.

I didn’t get the optional H-shifter accessory. There are shift paddles on the wheel itself which I thought I would prefer anyway, since I liked them on the Steam controller. But it’s pretty hard to downshift while also turning the wheel hard, so for now I’m mostly sticking with “semi-automatic” transmission so I don’t have to worry about it. Reversing is a bit awkward either with sequential paddle shifting or automatic — requiring either rapid taps of the left paddle to get all the way to reverse, or a sort of double-stomp on the brake pedal to start rolling backwards. But even with an XBox or Steam controller, if you ever have to back yourself out of being stuck you’re already going to lose several seconds and possibly slide around like a fish out of water and find more cliff faces and trees to ram into.

So my racing times are much worse right now but should improve with practice. It’s a lot more fun and exciting this way though, and a little bit of a workout too.

where the magic is

My spouse got me three books from my wishlist for my birthday. The authors wrote them, the publisher was responsible for marketing blurbs, and I chose them and am the reader. So any disappointments here were not my spouse’s fault, but I’ll give her some credit for where I find delight or enlightenment in them. 🙂

Currently I am reading Kim Stanley Robinson’s The Ministry For the Future. It is a fictional story of an international organization tasked with saving the future from the present, mainly in terms of climate change and equitable distribution of resources. There’s a fair bit of nonfiction sprinkled throughout. It grapples with all kinds of geoengineering, carbon capture, and energy technologies, the question of how to value human and nonhuman life (present and future), and most importantly, where and how to apply the leverage necessary to do what must be done. It is excellent so far.

Sonic Possible Worlds was, unfortunately, a hard pass. When I was quickly going through lists of books about music and sound, it seemed interesting. From the introduction and the start of the first chapter though, maybe it is brilliant and esoteric in some way but to me it is just impenetrable word salad. I gave up.

Sound Objects is a set of essays that mostly center around Pierre Schaeffer’s concept of objets sonores. Schaeffer was famously the inventor of musique concrète — a sort of musical collage assembled from snippets of audio recordings — and performed studies categorizing sounds according to their actual characteristics rather than what produced them. (I may be oversimplifying that.) Most of the essays are drily academic and philosophical arguments about what the words mean and what words would have been better, and honestly not exactly inspiring.

However, “Spectral Objects: On the Fetish Character of Music Technologies” by Jonathan Sterne grabbed my attention — it is about the relationship of musicians to instruments (and other equipment) in terms of the Marxist concept of “commodity fetishism.” That is: a sort of worship of goods as having intrinsic value, without recognizing the labor and social relations that produce that value.

"The deep feeling that an instrument brings magic or power to musicians, rather than they to it, is a residuum of this more general way of thinking.  This agential inversion of musician and instrument defines the role of commodity fetishism in sound."

The highlighted last couple of sentences in particular is what really grabbed me.

Where is the magic located — in the wizard, or in the wand? Or did it come from whoever made the wand? Or is it in the mind of the one witnessing the magic? That can be a key question in fantasy fiction or in roleplaying games, but I think this article has a good point where it comes to musicianship.

I can’t bring myself to say that in electronic music, the instruments are unimportant. I’ve often found switching gear (heh) or finding the right kind of setup to match one’s temperament helps bring inspiration, and certainly each instrument has its own character which can contribute to the music. But I do think there is something skewed about many electronic musicians’ relationship to gear, and perhaps that is more true in both modular and software-based electronic music. Like we do a lot of chasing more and different things, when we already have more that we can handle. Perhaps the related concepts of magic and agency are the right way to contemplate this.

2020 goals in review

The end of 2020 is approaching — finally! — and it’s time to start thinking about how I did in my goals for the year and what I want to focus on next year.

Gear: uh. I changed a lot of stuff again. Not sure I stuck to any goals here all that well. I did track all my purchases, sales, shipping costs and software. Unlike 2019, I wound up spending a bit overall.

This is okay, because we (oddly enough) saved money thanks to COVID lockdowns and working from home. The amount of money we didn’t spend at restaurants, including breakfast and lunch on most weekdays for me at work, was much more than the increased amount we spent on groceries and on food delivery (and some extra goodies like my entire music gear budget and then some).

About 1/4 of that budget went to software. A good chunk of that went into the charity auction, which I probably wouldn’t have spent otherwise. I might still recover a portion of the rest if I can resell a couple of licenses — Soundtheory Gullfoss is great, but then TEOTE was released and I prefer it (and it was cheaper). Audio Damage Enso isn’t one I’ve been using at all after demoing it seemed promising, because it just doesn’t seem to fit my workflow.

My hardware budget included the E520, which I technically paid for last year but counted this year. It was well worth it. Considering trades and all, I did add the DAFM synth, the Purple Rain, the 0-Ctrl, and additional HP from getting the Pod 60.

I have some more detailed thoughts that need mulling over and writing about in terms of gear, before I figure out next year’s goals. I will say that I don’t expect major shakeups or additions next year, but some slow churn is possible.

Music generally: I was very good about supporting other musicians this year through Bandcamp (and more rarely through other means) rather than streaming. Certainly the whole #bandcampfriday thing helped encourage that, and I hope they continue it, perhaps even post-COVID.

I was also good about continuing to make music. 5 albums released, and it looks like I’ll be ready to release the next either at the end of the year or early in January. Participation in 5 compilations (6 before the end of the year).

I didn’t manage to increase my pure listening time the way I wanted to, though.

Health:

Well. 2020 happened.

Less exercise this year than any previous year I can think of.

Stopped tracking things like meals after the first couple of months, and didn’t really keep up with blood sugar testing.

In terms of mental health, COVID and the election did me no favors at all. I didn’t have many panic attacks once my office switched to working from home, but constant tension and occasional serious (and entirely justified) worry.

Online health: I stumbled a few times. But, considering, I also backed away from the crazy and the infuriating more than I ever used to. Asking myself “is this going to be worth it?” and “is anything good going to come out of posting this?” was very helpful.

Where it comes to skipping even reading stuff… I had that goal before “doomscrolling” was a word. I could have skipped a lot more. But I feel like three previous years of a Trump presidency and other disheartening bullshit before that (racism, crapitalism, climate collapse denial, anti-science idiocy etc.) built up some cynicism with which I didn’t get too burned by the giant garbage fire.


So, yeah. Not a great year!

The best thing I can say is, I made music, and I am pretty proud of the music I made. I survived, and all of my friends and family that I know survived. (Some former acquaintances had a really rough run-in with COVID though.) And I wasn’t completely miserable the entire time despite everything.

Here’s to a better 2021. And here’s to vaccines.

what I did on my autumn vacation

It was nice having a week off. Not as nice as an actual road trip, and I could have done with less rain and another walk around the lake, but it was all right.

For Thanksgiving, we had jerk chicken and zucchini on the grill, sweet potato fries, coconut rice and cornbread. My spouse also made me a German chocolate cake for my birthday. We Skyped with our families, which felt pretty special and holiday-like since it was the first time for my side and almost the first for her side (and we got to see the new house and our young nephew).

I recorded three tracks for the new album project, and am confident the theme is going to work.

I wasn’t tempted by any Black Friday sales, but did get my Christmas shopping done. [UPDATE: I did get four little Puremagnetik plugins at 50% off on the Tuesday part of “Cyber Monday” though.]

I was tempted to pick up the last Mystic Circuits Portal in the special edition black panel — having decided that I don’t need another delay or reverb in my modular, nor more modulation sources. Portal is a unique distortion module that, above a threshold, wraps around to 0V instead of folding over or clipping. And it can wrap around a ridiculous number of times, feedback itself into ultrasonic ranges, generate interesting rhythmic crackles, perform “oscillator sync” with only one oscillator, and other things. This got my attention because (beyond “Black Portal” just sounding kind of badass) it’s similar in concept to an experimental plugin I wrote years ago, but takes that concept much further. There are two other derived outputs, one of which is a somewhat gentler quasi-quantized output, the other a spiky delta output. While the module can do ludicrously heavy distortion, I’m more interested in the other things it can do. So this is definitely more about curiosity than absolute confidence I will love this module, but satisfying curiosity is a valid use of remaining rack space.

I played my usual Dirt Rally 2.0, Noita, Bewejeled 3 and Guild Wars 2, all of which have been in rotation since before this pandemic struck, and Art of Rally which has been out for a couple of months. Noita has been getting significant updates even after leaving Early Access, with surprise new spells and monsters, so it’s always fresh.

I also grabbed Drag, which is neither about drag queens nor drag racing, but rather, an Early Access game of futuristic-ish off-road racing. The setting is a little strange, with sleek driverless rail buggies that have what seems like a vestigial roll cage too small for a human driver, with a long steering column ending in an odd bracket where the driver’s head would have been. Two of the courses are muddy wilderness roads that occasionally cross concrete or metal bridges or overpasses, bounded by forcefields to either side, occasional radio towers and oddly shaped concrete towers in the distance; the third is a raised bridge-like track mainly covered in a mound of mud, in an arctic setting with mysterious cranes and towers numbered in Arabic numerals but Cyrillic text. Graphically it looks good, within its sparse design. In terms of physics, it’s challenging, slippery and feels fairly realistic (although, once you’ve started to roll over it goes a little nuts, like many racing games do — and wheels are prone to pop off at the slightest provocation). Gameplay-wise there is not much to it yet, just different sections of course to do time trials on, with no sense of competition or career progression. I’m curious to see where future development takes it.

Probably where I spent most of my time was reading Rhythm of War, the fourth and longest book (at ~460,000 words) in the Stormlight Archive.

(I also read Dawnshard, a novella that takes place a little before Rhythm of War. I technically should have read it first, but at least thus far, it’s almost entirely a side story. It may very well become important to later novels, but if so, it will probably be retold.)

One thing I like about Sanderson’s novels is the “hard SF” approach to magic; there are definite rules and mechanics, the magic is highly integrated with how society works, and in most cases there’s a very scientific approach to determining the limits and applications of magic. This extends to the Cosmere as a whole — an overarching setting uniting most of Sanderson’s series, permitting some characters to cross between them and carry exotic artifacts with them.

But what I love about his books is the emotional impact of the story, both the lows and the highs. I care about the characters and want them to stop hurting and being frustrated. I celebrate with their moments of incredible triumph. I reel from the big revelations, shudder at the implications and cheer on their discoveries.

For a while I felt that the Stormlight Archive books kind of “cheat” at this; human emotions attract “spren” that can telegraph how they’re feeling even if they’d rather hide those emotions (or hide themselves!), while the Parshendi people speak and hum to rhythms that make their attitude explicit (with some conscious control when they concentrate). But this ties in nearly with the nature of this world’s role within the Cosmere, and it’s not as if his stories in other settings don’t convey emotion just as effectively.

Without even considering connections to other worlds, there are a lot of characters in this series. That is both a strength and a weakness of epic fantasy, I feel. This particular novel concentrates on three in particular, with lesser concentrations on a couple of others, and interludes, flashbacks and side trips to keep up with a few more. But the three main ones get a lot of development and growth and some of those great emotional moments that I love. The book also crams in a ton of that “scientific” discovery, and revelations about the greater universe and historical perspective on current events. Mental health is a huge theme — when you put people under continuous stress as these have been, they break. Their ability to hold it together, heal from emotional trauma, or just get some rest for once, is as important as how they face external threats. The truly important battles in this book were — for the most part — either against personal demons, or battles of wit and cunning rather than spear and sword.

I don’t think this book would make a lot of sense without reading the previous Stormlight Archive novels. It should be fine without reading any other Sanderson novels, although one would miss recognizing many tidbits scattered throughout. But then, there’s so much going on that I’m not sure even the wiki-article-writing superfans are able to catch everything. I don’t feel too bad not realizing on my own that so-and-so mentioned by a minor villain in this novel might be such-and-such character from a different series, who died, and now has a different name and completely different goals… while Sanderson’s novels are full of that sort of thing at this point, that’s not the main attraction for me.

whew

Test results are back and my spouse is negative for COVID-19. Whew!

It was what we expected, but it’s still a relief. Aside from the threat of actual harm from the disease, to have to quarantine and wear a mask and feel possibly unsafe in one’s own home, which is supposed to be a sanctuary, is not a great feeling. Nor is separating yourself from a loved one (in my case, pretty much the only person I interact with directly at this point).


I’ve finished reading Chris Hedges’ War is a Force That Gives Us Meaning and woo boy, is that not the book to read when you’re already down. It’s in a somewhat similar vein to Smedley Butler’s War is a Racket, but if anything it’s darker and bleaker. It was not a fun read, but I do think more people should read stuff like this to immunize themselves from the mythologization of war — the nationalist propaganda, the very idea of “a just war,” the canonization of murder and martyrdom, the self-destruction of culture and memory.

Perhaps ironically, the book I am looking forward to (in just a couple of days) is Rhythm of War, the fourth in Brandon Sanderson’s Stormlight Archive series. But then, major themes in this series are the questioning the assumed rightness of one’s cause, and the realization that “honor” and “glory” are amoral at best.

For now I’m finishing the Sprawl trilogy with Mona Lisa Overdrive. If I do choose a cyberpunk theme for my next album, I think it’ll be specifically Neuromancer-inspired rather than just general tropes or a fiction of my own. But it won’t be particularly about Case, Molly, Wintermute, etc. or a “soundtrack to the novel” sort of thing necessarily, either; it will be a step removed from the story but more closely related to the language and feel of the thing. I’ve gathered 15 possible song titles, though I like some more than others.

I’ve also been watching High Score Girl, about gamer kids in Tokyo in the 90s. The story centers not on a girl, but a boy who is a slacker and doesn’t really have anything going for him but his skill at Street Fighter II. The main female protagonist never speaks, and in fact is completely absent from a few episodes… which is unusual given that a lot of the story seems to be parodizing and dismantling sexist tropes. Overall it’s kind of sweet and kind of dumb, but entertaining enough.

A major part of the appeal for some is the nostalgia, of course. As a nostalgia vehicle it is certainly less obnoxious and one-note than Ready Player One and its ilk. But for me, arcade nostalgia is centered in the early to mid 80s. My dad worked in an arcade and I’d often accompany him on Sunday mornings to help out a bit and then play a lot of games free. In the early 90s I was in college, and in the mid-90s I moved half a continent away and was playing PC games and PlayStation (I mainly favored racing games, thanks to Wipeout, Ridge Racer and Gran Turismo). The Golden Age of arcades had faded by the mid 90s too. So my nostalgia is more for Marble Madness, 720°, Tetris, Galaga ’88, Joust, TRON, Xevious, Gauntlet, Out Run. I strongly suspect that a lot of my love for FM synthesis and certain kinds of synth sounds comes from the games of that era, particularly the Atari ones.