wandering

Warning: anxiety detected.

My mood was off for several days — sad, stressed, frustrated — and then I noticed yesterday much the exact pattern I experienced early in 2018, which was part of the key to realizing what’s my deal anyway.

That is: A day of general frustration. Early in the afternoon at work, feeling like I need to get up, walk around and clear my head. Encountering a crowd of people on my way out of the building (I generally dislike crowds) and annoying clumps of loud people or smokers outside anyplace where I would have had some illusion of solitude. Feeling frustrated at that, and then realizing I can’t escape me anyway. Realizing that there’s not any particular thing bothering me, but anxiety.

So now that I’ve had that, I think that means I’m over the hump and can deal with it.


I feel like I might have lost my way on album 12 — whether it’s my mood, or the overall concept just isn’t really translating to music I don’t know. I’ve recorded a lot of stuff, some of it decent, but it doesn’t seem to be hanging together as a concept, nor consistently up to quality standards of my better albums.

What I’m going to do is this: don’t sweat it! Keep recording things. Put it together later — something is bound to emerge. I have no obligation to release anything, really. Enjoy the holidays, make whatever music comes out, and then just see what happens.

Just for fun, the track titles I have so far:

Spoopy
Tunneling
Comb Jellies
MRRSF (I don’t even remember what this stood for, but it has the alternate title of “SPLAIN!”)
Space Gecko
Dust Settles
Quercus
Press Here
1414
Prisma
Thyme Pilot

crushed

I finished reading PEDAL CRUSH, the third of the “Bjooks” series…

Each of these is a big, heavy, beautifully produced book that’s somewhere between a coffee table book for admiring the art and design that goes into the equipment, and lots and lots of content. They skew more toward the latter, though.

PUSH TURN MOVE is a discussion and showcase of the interfaces of electronic musical instruments, both hardware and software. What controls should be provided, how they should be laid out and presented, and how the instrument or effect should look, feel and behave. It’s a big important subject with many facets. For me it was mostly a matter of curiosity and something of an art object, though I think it should be required reading for designers.

PATCH & TWEAK is all about modular synthesizers: the history, the different formats, the basics, types of modules, patching techniques, and interviews with instrument makers and musicians. For me, it was more of a review but still a fun read in places.

PEDAL CRUSH is about guitar FX pedals/stompboxes. Different categories of pedals, their histories and variations, typical and non-typical uses, why the order of placement matters, technical and creative considerations about amplification, and look and feel. Lots of interviews with designers and musicians again. Not being a guitarist, just an occasional user of a pedal or two with synths, I found it very informative and fascinating, but I was less interested in the interviews with guitarists.

As a result of reading it and doing some online research, I have a new list of techniques I want to try with my current hardware and software — and a short list of pedals that I would like to try myself.

Many pedals are convenience devices for guitarists to quickly dial in their sound and concentrate on performance — a synthesist can replicate them with little difficulty. But in many other cases, there’s something more complex going on, or a specific character unique to the pedal, vital to its sound, which ranges from difficult to monumentally difficult to imitate.

My list right now, in rough priority order:

  • Red Panda Particle: a granular delay with a generally grittier and glitchier character than Clouds. I don’t expect I could imitate most of its capabilities. The older V1 is cheaper, but I’m convinced V2 is worth the difference with its nicer controls, enhanced sound and extra features.
  • Old Blood Noise Endeavors Dweller: a phaser with a delay between each stage — a simple addition which greatly expands the effect’s repertoire into some neat places I’ve never heard before. I tried imitating it in Bitwig Grid to no avail.
  • Digitech Freqout: I have no clue how it actually works. It creates “natural feedback at any volume” with particular harmonics emphasized or isolated. It may not be as magical on synths as guitars, but it’s cheap enough on the secondhand market that I feel like I should give it a try.
  • Walrus Audio Slö: a beautiful ambient delay, heavily modulated and dark and dreamy, which can do extended freezes and gradual volume swells. I think I’d be smart to wait for the E520 first and see what I think of its shimmer verb and other potential ambience though.
  • Montreal Assembly Meet Maude: a BBD delay with random modulation and a compressor. It has a lot of mojo and is widely loved… but I am particularly well covered in the delay department. Again, I think waiting to see how things fall out with the E520 is wise.

There are plenty of other interesting delays out there I could go for. Adineko, Black Fountain, Rose… but I can’t collect all the cool stuff, because that game is expensive and has no winning condition.

starting 2020 a little early

I decided I’m absolutely sure about selling my Dark World pedal, and was tempted by the cheaper Paradox Arquitecto Fictional Space Reverbator. There was one discounted on Reverb in custom colors:

It’s a dual modulated echo that’s pretty much retro, swampy, dubby and ambient. It seems right up my alley. I couldn’t quite imitate the demos with my current hardware and software, though I did reach some other fun places while trying.

The main doubt I have about it is the lack of knobs to control time or modulation rate, but I’ll see how it goes. That was one of my dislikes with the Pittsburgh Verbtronic — but that module also lacked some of the other flexibility this pedal has, and it was annoyingly sensitive to input and feedback levels. If it turns out to be too much of a limitation for me, it’ll be no problem to resell it.


I realized I have 256GB of storage on my phone, which is more than twice the size of my MP3 library — and MediaMonkey has an Android version that syncs to the Windows version. It’s supposed to sync over WiFi, but I haven’t had any luck with that yet — could be the VPN on my phone though. Anyway, this gives me more flexibility in music listening anywhere without relying on streaming, and might shortcut a couple of steps when I buy music on Bandcamp. I’ll still keep my GPM subscription though; it can be good for music discovery or casual playlists.

putting some money where my ears are

I decided to get a bit of a head start on my “support other musicians through Bandcamp” goal for 2020 by paying for some of the albums that I’ve streamed many times, thoroughly enjoyed, but which probably earned about 37 cents for the artists up until now.

An industrial techno-ish duo using hardware modular, Reaktor and Maschine, they have just this one 2017 album and a remix EP… and I want more. Somewhat similar artists include Pact Infernal, Ancient Methods and (sometimes) Shifted, but they’re not quite on the same plane.

This is the kind of music I thought was going to emerge as the direction for Starthief in 2018. I went somewhere else instead.

Hands down my favorite minimal modular album. Just an ER-101 sequencer and a Verbos Harmonic Oscillator, with some delay and reverb. “Patterns” is definitely the right word, and comparisons to Bach are entirely fair.

While my music also tends to employ a minimal number of voices, this album is the opposite in many ways. It’s precise, mathematical, and tidy where mine is improvised, messy and tends to complicate itself.

There are a few artists who merge chiptune with rock guitar — elements of prog rock, metal and jazz fusion sort of colliding with 8-bit nostalgia. Danimal Cannon is among the best of those. The chippy solos and explosions of shift register noise are as intense as the guitar licks.

Dark and broody and a bit gothy synth pop with minimal, vintage analog synths. I just like it.

Where it comes to ambient music, I prefer the more shadowy and textured zones, perhaps not quite “dark ambient” most of the time but not just bright shiny stringlike pads and pretty plucking noises. This has got that texture and murk and mood to it and is firmly in the “what I like” zone.

There are a few artists who… wait, I already said that. Stemage is my other favorite in this category, improving on a couple of 80s soundtracks that were already excellent electronic compositions in their original form. Also he co-composed stuff and played guitar for Steven Universe (the best cartoon ever) and a lot of other stuff.

the 10 year challenge…?

I had a nice enough birthday, though the weather celebrated it with really strong winds that ripped a section of siding almost completely off our house.

Magic Death Eye is indeed going to be up for sale on Black Friday. Whoo! I also picked up Wavesfactory Spectre, an almost ideal saturation plugin which I had not noticed before, for half price. So sales like this work.

The Black Friday frenzy has continued to bemuse me though. Some folks at KvR have really been whiney and entitled, complaining 8 days before the actual day that the sales are just not as good as previous years, or complaining when the plugin they wanted is only 40% off and only for 4 days. And I felt the need to say something, and… yeah, I shouldn’t have. I’m going to be more specific about my goals for 2020 in terms of online communication…!

I have the artwork now for Vultur Cadens and just need to put a title on it and do the actual release. Now I remember that was the thing I had been planning to do today…

But today I recorded something for the next Ambient Online compilation (theme: Jupiter) as well as a fourth potential track for album #12. So I was still productive.


Over on Lines, there’s now a thread for “Most impactful albums, 2010-2019.” The top lists started a month or more ago and of course all of them are wrong, but personal favorites lists are exempt from criticism (’cause it’s kind of jerky to do that). Here’s what I came up with:

Caterina Barbieri, Patterns of Consciousness
Belief Defect, Decadent yet Depraved
Danimal Cannon, Lunaria
Dark Sparkler, I No Beast I No Angel
Dark Sparkler, Year One
Datach’i, System
Figure Study, Figure Study
Johnathan Fitoussi & Clemens Hourrière, Five Steps
Haujobb, New World March
iVardensphere, Bloodwater
Ernst Karel, Swiss Mountain Transport Systems
Kodo, Akatsuki
Leaves’ Eyes, Meredead
Nathan Moody, Etudes I: Blue Box
Nathan Moody, Etudes III: Red Box
Nero, Welcome Reality
Oedo Sukeroku Daiko, Les tambours de Tokyo
Patricia, Body Issues
Professor Elemental, The Indifference Engine
Prometheus Burning, Kill It With Fire
Robert Aiki Aubrey Lowe, Two Orb Reel
Stemage, Priority One: The Music of TRON
Stemage, Where Good Marbles Go to Die
Amon Tobin, Dark Jovian
Amon Tobin, ISAM
Venetian Snares, Rossz csillag alatt született
Venetian Snares, Traditional Synthesizer Music
Void Vision, Sub Rosa
Youth Code, Youth Code

I’ve certainly had some other favorites in the last decade, but their release dates were pre-2010. That list would be two or three times as long. But I think there’s a pretty good mix here: a lot of synth nerd fodder with minimal modular setups or the Lyra-8 or Music Easel; a taste of taiko; even a field recording album. A little bit of electro-punk and industrial protest music, Chap Hop, the tail end of dubstep, Viking symphonic metal. A surprisingly successful classical/jazz/breakcore blend, and even more successful chiptune/prog rock/jazz fusion hybrids.

This makes me wonder what kinds of music, newly invented or reinvented, that we’ll hear in the 2020s. Maybe it’s time for industrial ambient and “soft noise” genres to spike in popularity… 🙂

the Magic Death Eye of the beholder

I am on the hunt for favorite compressor plugins, particularly for mastering purposes. I really would like to have one standard choice I can always be confident in, instead of hot-swapping several different plugins and tweaking them while tiring my ears with minute differences. I might have found it.

The fantastically named Magic Death Eye is a boutique, hand-built, retro-inspired modern vari-mu tube compressor, which happens to have an officially licensed version. And it’s excellent. (At least the plugin is, and I assume the hardware…)

yes, I took a photo of my computer screen with my phone, to capture the “real analog warmth” and room tone of photons 😉

I tested it against my recordings for the next album, and found it always beat something like 9 or 10 other compression plugins (some of which have multiple models). With some material, the difference between it and the best options is almost subliminal, but it’s there. In other cases, it’s a pretty clear winner. And the controls on MDE are nice and simple, and I feel like it just can’t sound bad even if you push it relatively hard. As some others have described, it’s “respectful” of the source material.

I’m pretty confident I could just use MDE for mastering 100% of the time with no worries. That leaves Supercharger GT, 6050 and a few Presswerk presets to cover more aggressive and “high mojo” compressor and saturator needs and limiting. Fair enough!

it’s electric

So there’s finally going to be a new Half-Life game

…and it’s apparently VR-only.


I’m reading a slightly tedious book about the more or less simultaneous rise of popular interest in science and fairy tales in Victorian England, and how they influenced each other and the literature of the time. It mentions L. Frank Baum’s The Master Key: An Electrical Fairy Tale — the story of the wish-granting Demon of Electricity summoned accidentally by a boy’s scientific experiments — and it occurred to me “An Electrical Fairy Tale” might be a fun name for the next album. Because, if what I’ve recorded so far is any indication, it really is that different from the darker stuff I’ve been doing lately…

There’s apparently a yearly music festival called “Electric FAIRy Tale” in Fresno, but I don’t think I’m going to let that stop me. I may come up with a name I like better anyway, though.


The Sequential DSM03 Feedback module that I won in the charity auction arrived yesterday. It’s basically a Karplus-Strong synthesizer in a single module: a white noise generator with built-in envelope generator, a short delay with 1V/octave tracking, and a lowpass filter; there’s an external audio input which you can use instead of its own noise generator. It’s got a couple of issues though — I don’t think the feedback is strong enough for all circumstances, and adding filter resonance tends to suppress the feedback and make it very quiet. It’s capable of some interesting sounds regardless. I’ll pledge to keep it in my rack at least until the E520 comes along.

plug it in

I have written a lot in this blog about music hardware, but not nearly as much about the software that is also a vital part of my sound. Maybe it’s time. I won’t go into Bitwig’s built-in effects, nor the occasional synth plugins, but here are the third-party effects plugins that I use on a relatively regular basis.


Delay: super important to me, adding space, movement, character, rhythm and of course just plain echoes.

  • Valhalla Delay: for me this is the top of the heap for sure. A perfect combination of simplicity, flexibility and character, and it keeps getting better (there are three new variations in the current beta and they’re all fantastic).
  • Arturia 3 Delays You’ll Actually Use: some nice character here, particularly when overdriven and using their parametric EQ. Second fiddle to Valhalla, but it’s nice to have alternatives.
  • u-he Colour Copy: largely superseded by Valhalla, but for liquid, chorusy modulated delays it has a special lushness.
  • Audio Damage Ratshack Reverb: while I can probably get a similar sound with Valhalla, it’s just right there on tap. And the distortion it offers is pretty special.
  • Sonic Charge Permut8: when what I want isn’t a delay so much as a glitchy repeating weirdness thing, this is where I go.

Reverb: for making space and distance, smoothing out textures, as a medium to apply other effects in a feedback loop, or sometimes extending the duration of tails that I faded too quickly.

  • Valhalla Plate, Room and Vintage Verb: All excellent, though Plate is my favorite.
  • u-he Twangström: a fine emulation of spring reverb, when that kind of character is called for. I sold my real spring reverb because of this plugin.
  • AudioThing Fog Convolver: for applying real acoustic spaces, including some weird ones. I usually keep this one subtle, but I’ve found building a feedback loop around it can be fun too.

EQ: the scissors to generally shape my sounds and the scalpel to cut out problem areas. My music doesn’t tend to have the same kind of mixing applications for EQ that more mainstream music does, but this is still pretty vital.

  • Toneboosters Equalizer 4: My go-to general purpose and corrective EQ, whether full stereo or mid-side. It’s frankly unbeatable.
  • u-he Uhbiq-Q: I keep finding myself turning to this one for character, and for “blind” EQing where I want to trust my ears without graphical assistance.
  • Honorable mention: I just picked up McDSP 6050 and am learning it; among other things, it has 12 different analog-style EQ models with relatively subtle differences between them. There might be a favorite character EQ lurking here too.

Limiters: for keeping peak levels in check and feedback loops from exploding, and increasing loudness as the last stage in mastering.

  • Toneboosters Barricade 4: combines a saturator, compressor and limiter, but I use it primarily for limiting — its saturation can often get ugly and I find it very situational. I could probably just use Bitwig’s peak limiter instead, honestly.
  • u-he Presswerk: it’s a big fancy compressor plugin, but lately I’ve been using it almost exclusively for one of its limiter presets that can be pushed hard and does some nice soft clipping. The exact peak can’t be set, so I often use it as my first limiting stage before Barricade.

Compressors: I’m still trying to work out favorites here; this is an area I have long neglected in favor of the Graphic Dynamics tool in Sound Forge Pro.

  • NI Solid Bus Comp: I feel like it works well for subtle compression, and is fairly easy to dial in.
  • Klanghelm MJUC: a vari-mu tube compressor emulation, with a little more flavor than Solid Bus Comp but not over the top. For mastering purposes I’ve frequently found myself trying both of them and choosing my favorite (usually but not always MJUC).
  • NI Supercharger GT: To me this is best for more aggressive saturation and compression, but works nicely when mixed in parallel at a low level.
  • Honorable mentions: Graphic Dynamics still does have its uses. I used to try a couple of favorite Presswerk presets and A-B test them to see if they improved the overall clarity — and I should probably try its simplified modes against other options. McDSP 6050 has several analog style compressor models to choose from and seems promising. But I may find myself with FabFilter Pro-C2, since it’s very visual like my favorite EQ.

Tape: recording to tape is like acid-washing jeans — it adds character and/or grunge and it’s a good thing. In a plugin, you can control the variables with less hassle, expense and time than real tape.

  • Wavesfactory Cassette: this is a relative newcomer. It’s great for a touch of saturation and subtle compression, or heavy blown-out saturation, or extreme “4th generation copy using a warbly microcasette recorder and worn-out tape” effects.
  • XLNAudio RC-20 Retro Color: this one does vinyl, sampling and tape, with particularly tasty distortion and EQ sections. It’s really flexible and can do very non-tapelike things, and again works well both for gentle and extreme use.
  • Denise Bad Tape: a very up-front effect, with heavy and weird saturation. Sometimes useful though!

Downsampling: for retro digital sound, or just another flavor of dirt.

  • d16 Decimort: a pretty flexible sample rate and bit reducer with some anti-aliasing options, jitter and EQ.
  • Plogue Chipcrusher: realistic bad old digital encoding methods, with added noise and filter/speaker/cabinet impulses to sound like it’s coming from an old PC or game console or handheld toy.

Utilities:

  • haSound MSLR: mid/side left/right encoding and decoding. I use it pretty frequently with two different signals from the modular to create a wide stereo field. Needs some caution to prevent phase alignment issues though, and I may switch back to Voxengo MSED for its built-in scope.
  • Izotope RX6 DeClick: doesn’t work on 100% of clicks and pops, but when it does, it “just works” with no hassle or side effects.
  • Klevgrand Brusfri: a real-time noise reduction plugin that can listen to an example of your noise floor, and then dampen it pretty effectively.
  • Melda MAGC: automatically compensates for volume differences caused by an effect, which can help remove the illusion that louder=better, or confirm that a compressor’s make-up gain is set wisely.

Metering/Visualization:

  • Voxengo SPAN: an excellent spectrum analyzer with a phase correlation meter.
  • Voxengo Correlometer: a multiband phase correlation meter that can show which frequency ranges have problems. It makes fixing those areas with mid/side EQ a bit easier.
  • Youlean Loudness Meter: shows real-time true peak and LUFS readings, and can synchronize its display with the host’s transport time.
  • Honorable mention: the Statistics tool in Sound Forge Pro. Much faster than Youlean, but it measures what has already been done to the file.

Weird stuff:

  • Unfiltered Audio SpecOps: various kinds of spectral filtering, mangling, and freezing. There’s a lot going on here. It could be dethroned by the SynthTech E520 when that ships, though.
  • Melda MTransformer: I find this pretty interesting mostly for spectral compression or formant shifting. Again, the E520 might bury it.
  • Melda MCharacter: it attempts to synthesize extra harmonics, and/or spectrally filter the input, but it’s kind of touchy and situational.

Have any favorite effects plugins, or recommendations especially for dynamics? Let me know!

small bits

Sunday it was a lovely 65°F throughout the evening. Monday at that same time, it was 25 and windy and been snowing most of the day. This morning as I’m about to go to work, it’s

which is just too flipping cold. Autumn is my favorite season, but for the last few years, it’s seemed like it was under attack from both sides. Going from picnic weather to parka weather in one day is just too much.

Anyway. Here’s a thing I did, a quick jam on the Lyra-8 with another layer of distortion, inspired by the computer game I’ve been playing quite a bit of lately:

Noita (Finnish for “witch” or “shaman” apparently) is the sort of game where, if I am bad at it, it’s kind of hard to tell because so much of it comes down to random luck, impossible situations, and occasionally completely unfair events. Yet usually the most ridiculous sudden deaths even after a long, careful campaign are more entertaining than frustrating. You’re a levitating wizard with a couple of basic wands to start with, on a dungeon crawl through increasingly deadly environs. Everything is physically modeled like a “falling sand” game — water flows somewhat realistically, evaporates when heated and condenses again; wood and coal and oil burn at different rates; fire needs oxygen; oil is slippery and floats on water; slime is sticky; sandstone is softer than other rocks. But it also plays like a high-speed magical game of Worms. You find and tinker with more and better (and sometimes ludicrously dangerous) wands and potions as you go: tentacles, arrows, bouncing bolts, chainsaws or flying sawblades (!), lightsabers (!!), freezing, acid balls, lightning, boulder summoning, lakes of lava, Giga Death Crosses, nukes (!!!!!)

Theoretically, there’s a way to “win” the game. I’ve never seen it. I’m lucky to get through the reach the incredibly deadly jungle level with its robotic spiders and fire-flinging flowers, or the Vault with shielded flying drones and acid-spitting floating eyes. Once I reached a place called the Temple of the Art, and got cornered in a pool of acid that was on fire while being pummeled by spells from four different completely unfamiliar monsters.

The game is full of surprises and secrets. Sometimes you do things to “anger the gods” — or a pesky earth-devouring worm does and you get the blame — and they send a flying, shielded skeleton mage to murder you. Sometimes you find mysterious secret tablets or orbs or areas of total darkness or stranger-than-normal alchemy or other weirdness. Once I drank from a “Touch of Midas” potion that turned loose substances (sand, coal, etc.) into gold when I approached; I racked up a lot of wealth but didn’t survive to spend it. Just once, I saw this in the Hiisi Base:

That’s my wizard’s blood there, because there were about five more of these guys on the other side of the screen. Oops.

done

Despite really annoying cold symptoms that have kept me home from work, partially in bed and partially half-dozing in the recliner, I’ve finished mastering the rest of the tracks — and recorded one more short one, because I felt like something with a particular character was called for.

The process mostly got easier as I went. There’s a sort of iterative logic to it that is fairly similar from one track to the next, though specifics vary. Fixing my stereo phase faults took me hours to figure out the first time, but seconds now that I know what generally works. And I was more cautious in setting up my effects on the new track and didn’t create trouble for myself in the first place.

There’s one note I have to check into with fresh ears; other than that I’m just waiting on cover art and need to write up some text. And then on to the next project!

Other than that, I’ve been reading a lot and TRYING to sleep.

I finished Last Dance, a novel about an Earth-to-Mars transport ship, its ornery captain and his rebellion. Pretty good!

I read a couple of short books on mixing and mastering, which were not awful but less helpful than the advice and practical knowledge I’d already gained. Meh.

I also read You Look Like a Thing and I Love You, Janelle Shae’s (of AI Weirdness) humor/non-fiction book on the current and likely future state of AI. She says “the danger of AI is not that it’s smart, but that it’s not smart enough” and that certainly seems true. It feels like there have been amazing breakthroughs in machine learning in the past few years, but they’re all extremely narrow in scope, easily fooled, have no sense of value judgement other than what they’re programmed to seek or avoid, are highly susceptible to bias and extraneous information in training data, tend to have very small memories, it can be difficult to understand why they made their specific decisions, and approximately as smart as a worm. On the other hand, there are some problems they can solve… as long as a human verifies them.