that’s where I keep all my stuff

The latest Ambient Online Themed Compilation has been released, available on Bandcamp for pay-what-you-want. And the theme is… Earth!

This compilation is a bit shorter than many of AO’s, possibly due to a shorter deadline and busy, worn-out participants… but we’re still talking about 54 tracks here. 🙂

This time I just squeaked my second track in a couple of days before it was due, and I had to talk myself into participating. The issue is, I feel like it was in a different headspace from the cyberpunk album I’ve been working on, and it took some time to switch. And then switching back, I felt like I could feel the gears meshing again almost tangibly.

I usually just start making something, and then decide what it is and what to call it partway through or after it’s done. I often have a list of possible titles to go with my theme, and I always have a bigger list of titles I like in reserve. But this one is more directed. I have a specific set of phrases from the book, each related to a specific scene, to write for, and each brings a particular mood and associations with it. I can’t use a pensive drone piece for a panicked escape scene, for instance. So far I’m happy with what I’ve done, but it does require a bit more mental gaming.

arts & entertainment

It’s time for another book report, but now also with anime and gaming.

The Ministry For the Future was a bit surprising overall. As I said before, it’s a science fiction story about how humanity finds the leverage to make the changes to cope with climate change, climate justice and related social justice issues. However, some of those levers and some character arcs were unexpected. Overall I found it mainly plausible, and both heartbreaking and heartening, if that makes sense. People are people — both foolish and wise, selfish and generous, callous and compassionate.

Princess Floralinda and the Forty-Flight Tower is a shortish book by the author of Gideon the Ninth and Harrow the Ninth. This is a very different book — simpler, even predictable, but a fun and subversive parody of fairy tale and fantasy RPG tropes and a satire of traditional gender roles. It kind of is and isn’t a children’s tale, so parents of younger children might want to read it themselves first.

I’m most of the way through rereading/semi-skimming Musimathics Vol. 1. Not so much entertainment, in fact it’s very dry and textbookish at times. But it covers some of the science of sound, from basic physics to harmonic motion, vibrating systems, the anatomy of hearing and psychoacoustics, tuning systems and scales, and composition.

I figured I’d go back through it looking for inspiration. Haven’t really found much this time, but I do understand the Bohlen-Pierce scale a bit better now. (It works very well with cross-FM on the 4ms Ensemble Oscillator because the intervals are very consonant.)

Volume 2 — which I don’t have but have just ordered — covers digital audio, musical signals, spectral analysis and resynthesis, convolution, filtering and resonance, and other topics extremely relevant to sound synthesis and processing.


Scissor Seven is a Chinese anime, or I guess donghua, about a hairdresser / soup cook / would-be killer for hire who never kills anyone, the blue-feathered chicken who rescued him, the martial artists that are out to get him, the technocratic empire out to get everyone, and a pheasant with a taste for vengeance.

It’s as wacky as it sounds, and it has no trouble whiplashing between utterly goofy, deadly serious, super cute, disturbing, tragic, and romantic. But it’s pretty consistently good no matter which emotional buttons it’s pushing at any given time.

The Disastrous Life of Saiki K is completely silly. The main character is a super-powerful psychic, with clairvoyance, mind control, psychokinesis, teleportation, invisibility, super strength, super speed and whatever else the plot needs… and he hates it and just wants to keep his secret and live a quiet, unremarkable, normal life, avoiding attention. But of course, there is nothing “normal” about life in high school, and attention inevitably falls on those trying hardest to avoid it.

“But the pink hair and the antennas,” one might protest. But he knew you were wondering about that, and explains in one episode that he’s used his mind control on the entire world to make them think unusual hair colors are completely natural. It’s not just a convention to help audiences distinguish dozens of simply drawn black-haired people, and for more information we can read his manga, he says.

A major part of the fun is that we get to hear his inner monologue, and he can hear the inner monologue of everyone around him (except for his “pal” Nendo who is too dense). And nearly everyone is either incredibly shallow, completely ridiculous, or likely to get him into trouble.

Yes, I’ve been playing Dirt Rally 2.0 fairly solidly since its release. But my employer gave out Amazon gift cards for Christmas and I decided to splurge on a Logitech G29 force feedback racing wheel.

A far cry from the old Atari paddle controllers or the plastic wheel thingy you can fit a Nintendo Switch controller in, wheels like this are motorized so they can transmit simulated friction, road bumps, the tendency of a car to straighten out on its own (or oscillate wildly under some conditions), and so on. It feels much more like actually driving a car, and gives feedback that helps you react more quickly and accurately.

At least in theory. It’s going to take some practice, particularly with the faster and less stable cars, to figure out how to correct my course each time things get a little off kilter. It took a while with a gamepad too — where there was very little physical feedback aside from rumbling, where instant swings from left to right were simple (but translated indirectly into wheel turning in the simulation), and quick little full-range flicks were often the most effective adjustment.

The wheels comes with a set of pedals, which are much more precise feeling than the short-throw triggers of an XBox style controller, but I can say that stomping a “real” brake pedal leads to a more convincing sense of panic than squeezing a plastic button. And it allows for a clutch, which is optional in the game but provides another method of control for turning or regaining stability. It’s just a matter of trying to play Dance Dance Revolution below the desk while armwrestling with a robot atop the desk.

I didn’t get the optional H-shifter accessory. There are shift paddles on the wheel itself which I thought I would prefer anyway, since I liked them on the Steam controller. But it’s pretty hard to downshift while also turning the wheel hard, so for now I’m mostly sticking with “semi-automatic” transmission so I don’t have to worry about it. Reversing is a bit awkward either with sequential paddle shifting or automatic — requiring either rapid taps of the left paddle to get all the way to reverse, or a sort of double-stomp on the brake pedal to start rolling backwards. But even with an XBox or Steam controller, if you ever have to back yourself out of being stuck you’re already going to lose several seconds and possibly slide around like a fish out of water and find more cliff faces and trees to ram into.

So my racing times are much worse right now but should improve with practice. It’s a lot more fun and exciting this way though, and a little bit of a workout too.

these blades will never rust

Mutable Instruments Blades (along with a magnet that’s the front half of a wooden deer, very cute) arrived on Saturday.

Using words to describe the subtleties of sound is kind of a hopeless prospect, and people certainly have their own preferences in filter characteristics just like they prefer different seasonings. There are certain filters whose resonance I really don’t like in anything other than a very small amount, for instance, Korg MS-20 style filters or typical squeaky TB-303 stuff. Some people really hate Steiner-Parker filters, especially Arturia’s “Brute” versions (and those people are wrong.)

To me, when using a single one of Blades’ filters, the words that come to mind are clean, tidy, stable, pleasant. But it’s not boring, partially because of the continuous sweep available on filter modes, so you can tailor the shape to the material. It doesn’t have the “ripping” sound of Ripples under fast modulation, it doesn’t sound like it always has some resonance like Three Sisters, it’s not as sweet and organic as VCFQ. Just considering the sound of a single filter, without the drive — it’s pretty solid, maybe 8.5 out of 10 overall? I sure wouldn’t complain about a synth that had it as its only filter.

But it DOES have that pre-drive/wavefolding stage and it’s got two filters. When you use them together, in parallel or serial or some hybrid, and/or with one modulating the other, it really opens up possibilities. You can get a kind of “shiny” sound with an extra peak, or you can drive it hard serially and get really mean and nasty. This, I believe, is why it’s described as a dual filter rather than a stereo one (though of course it can be used in stereo quite easily).

It pings better than some filters, but not quite as well as VCFQ, or a Hordijk Twin Peak. On the other hand, it resonates very easily too… and it makes for a fantastic complex oscillator.

It has accurate 1V/OCT tracking, and a “shift” button that lets the second filter follow the first with an offset. And crucially, it can do phase modulation, as the three filter modes (lowpass, bandpass, highpass) are shifted 90 degrees relative to each other. Crossfading smoothly between them results in a smooth phase shift (and a minor variation in amplitude). So one can do audio-rate, dynamic phase modulation, with a strikingly different character than Yamaha DX synths. It is also capable of exponential FM too, of course.

There are some downsides to using it this way. None of them are insurmountable, and some present opportities:

  • There are no fine tuning knobs. The range of possible offsets for the second filter makes it tricky to tune to the first exactly. (Workaround: use a DC offset into the second frequency input for finer control.)
  • The relative tuning is not necessarily perfectly stable, and it doesn’t have sync or an automatic ratio lock like some digital complex oscillators. (But you can blend in some of the first filter’s output into the second filter, and it sort of “entrains” into place… not something a more conventional complex oscillator can do!)
  • Since the drive stages come before the filters, you can’t simultaneously use the second filter to modulate the first and then wavefold the result all within Blades. But that’s what other modules are for… and you can do some waveshaping via feedback in ways a conventional oscillator can’t (though some of them will affect the tuning).
  • You do need an external VCA to control the modulation depth. Not a problem.
  • The output is loud, phase modulation increases that level, and it’s enough to clip my ES-6. But I have several ways of dealing with that.

So overall, this is now my favorite filter module!

stick a fork in it

Last night I “buried” the Expert Sleepers ES-6 inside my case, but it’s connected through the Mazzatron Mult+Passthru — so now all of the inputs to my audio interface are on one module, I renumbered them to match, and it gained me 4 more HP.

And then this morning I was decisive for once, and bought a Doepfer A-110-4 Quadrature Thru-Zero VCO, and a York Modular rHPF to go with it (since the FM input is DC-coupled). That fills up the remaining space in my case.

And I’m declaring it “done.” My plan is this:

  • Sell/trade no music gear until at least May 1.
  • Sell/trade a maximum of 3 Eurorack modules throughout 2021.
  • Buy only what can fit; no more/larger cases or putting stuff in storage to make room.
  • Don’t buy any non-Eurorack hardware synths or effects.
  • I’m allowed to sell (but not replace with other gear) the DAFM or Purple Rain if I feel like I’m just not using them at all (this seems unlikely.)
  • Exceptions: beta testing, equipment failure/replacement, unambiguous version upgrade. (Also unlikely.)
  • Buying software is okay but I should really consider whether I need it (and I probably don’t)

Overall, I want to move away from thinking about what I should get next, what I can sell to make space for it, and so on. I’ve gone through a lot of hardware since 2016, and… yeah it was fun exploring all of that stuff, but it’s time to break that habit.

It didn’t get in the way of my music-making, but it is kind of a drag on my confidence — almost a kind of constant second-guessing, and a lot of personal energy expenditure. That quote about “commodity fetishism” and “agential inversion of musician and instrument” really struck deep.

I have explored pretty much everything in the modular domain that really interests me. To practice some of it I need to use software rather than hardware, but I’m okay with that. I really like where my setup is now, the music I’m making with it and the inspiration and possibilities it offers, and I don’t need to keep shuffling my deck just because there are other cards out there in the world.

Perhaps once the incoming stuff settles, and more likely after the final Mutable Instruments module (which, yes, I’ve been beta testing) is revealed, I’ll go over all the bits and how I’m using them.

portal and blades

There are some module brands which can instantly create a holiday atmosphere among Eurorack geeks by announcing a new module. Mutable Instruments is one of the prime ones.

Mutable Instruments Blades, dual multimode filter

I did not see this coming at all. I had misinterpreted a previous hint and expected another successor to an existing module. But it’s a pleasant surprise!

Yes, I already have three Eurorack filters, which seems odd for someone who claims to not use subtractive synthesis all that much, and yes, I ordered this one too.

The cool things about this one are the continuous blend between lowpass, bandpass and highpass configurations — which, when oscillating, allows phase modulation. And the routing between the two filters, from single to parallel to serial, is also smoothly controllable and can be used as an input mixer. And the drive sections are smoothly adjustable from overdrive to wavefolding. And a button switches filter #2 to follow #1’s frequency but with its own offset, making variable-width bandpass or notch as well as harmonically tuned resonant peaks/oscillation easy.

In a sense, this is not just a dual filter but an analog complex oscillator, and those are magic words to grab my attention.

I think my protest about subtractive synthesis is a little misplaced. There have been several times where I used both Angle Grinder and VCFQ in stereo, mid-side, or serial HP/LP configurations. Or Angle Grinder as an oscillator, and VCFQ and Shelves in stereo… and so on.

My plan at the moment is to keep all these filters around, unless there is something specific that really calls to me more later. (More on that when I write up my goals for 2021.) VCFQ has a lovely sound to it and its pings are very nice. Angle Grinder of course is a great oscillator and weirdness maker. Shelves… is not quite what I expected but can be patched in some surprisingly cool ways, and it’s very possible it will make sense to pair it up with Blades for even more serial/parallel goodness.


The other bit of modular fun is Mystic Circuits Portal, which arrived yesterday. It claims to be “harmonic distortion” but what it is is a glitchy weirdifier, yet more useful than I first thought. The idea is it’s like a wavefolder but wraps instead of folding — but the “track” parameter causes it to crawl along and add motion in its own unstable way, enough so that with no input it can still burble and tick and hiss and sputter. And it also seems to pick up and amplify noise and exaggerate small motions in the DC range.

The second output is a sample+hold of the input triggered whenever the main part folds, and that includes the crawly motion so it’s this cool animated sample rate reduction effect.

The third output sends quick little triggers whenever the main part folds, and those can happen frequently enough to make a buzzy oscillation of their own, or with the feedback setting, act as a crazy little burst generator. I’m looking forward to trying a few experiments with this.

It’s a weird module to be sure, not something to use in every patch — but I feel like I have slack since all my actual needs for the music I make are well covered. So why not have something odd, unpredictable and sometimes inspiring in there?

where the magic is

My spouse got me three books from my wishlist for my birthday. The authors wrote them, the publisher was responsible for marketing blurbs, and I chose them and am the reader. So any disappointments here were not my spouse’s fault, but I’ll give her some credit for where I find delight or enlightenment in them. 🙂

Currently I am reading Kim Stanley Robinson’s The Ministry For the Future. It is a fictional story of an international organization tasked with saving the future from the present, mainly in terms of climate change and equitable distribution of resources. There’s a fair bit of nonfiction sprinkled throughout. It grapples with all kinds of geoengineering, carbon capture, and energy technologies, the question of how to value human and nonhuman life (present and future), and most importantly, where and how to apply the leverage necessary to do what must be done. It is excellent so far.

Sonic Possible Worlds was, unfortunately, a hard pass. When I was quickly going through lists of books about music and sound, it seemed interesting. From the introduction and the start of the first chapter though, maybe it is brilliant and esoteric in some way but to me it is just impenetrable word salad. I gave up.

Sound Objects is a set of essays that mostly center around Pierre Schaeffer’s concept of objets sonores. Schaeffer was famously the inventor of musique concrète — a sort of musical collage assembled from snippets of audio recordings — and performed studies categorizing sounds according to their actual characteristics rather than what produced them. (I may be oversimplifying that.) Most of the essays are drily academic and philosophical arguments about what the words mean and what words would have been better, and honestly not exactly inspiring.

However, “Spectral Objects: On the Fetish Character of Music Technologies” by Jonathan Sterne grabbed my attention — it is about the relationship of musicians to instruments (and other equipment) in terms of the Marxist concept of “commodity fetishism.” That is: a sort of worship of goods as having intrinsic value, without recognizing the labor and social relations that produce that value.

"The deep feeling that an instrument brings magic or power to musicians, rather than they to it, is a residuum of this more general way of thinking.  This agential inversion of musician and instrument defines the role of commodity fetishism in sound."

The highlighted last couple of sentences in particular is what really grabbed me.

Where is the magic located — in the wizard, or in the wand? Or did it come from whoever made the wand? Or is it in the mind of the one witnessing the magic? That can be a key question in fantasy fiction or in roleplaying games, but I think this article has a good point where it comes to musicianship.

I can’t bring myself to say that in electronic music, the instruments are unimportant. I’ve often found switching gear (heh) or finding the right kind of setup to match one’s temperament helps bring inspiration, and certainly each instrument has its own character which can contribute to the music. But I do think there is something skewed about many electronic musicians’ relationship to gear, and perhaps that is more true in both modular and software-based electronic music. Like we do a lot of chasing more and different things, when we already have more that we can handle. Perhaps the related concepts of magic and agency are the right way to contemplate this.

2020 goals in review

The end of 2020 is approaching — finally! — and it’s time to start thinking about how I did in my goals for the year and what I want to focus on next year.

Gear: uh. I changed a lot of stuff again. Not sure I stuck to any goals here all that well. I did track all my purchases, sales, shipping costs and software. Unlike 2019, I wound up spending a bit overall.

This is okay, because we (oddly enough) saved money thanks to COVID lockdowns and working from home. The amount of money we didn’t spend at restaurants, including breakfast and lunch on most weekdays for me at work, was much more than the increased amount we spent on groceries and on food delivery (and some extra goodies like my entire music gear budget and then some).

About 1/4 of that budget went to software. A good chunk of that went into the charity auction, which I probably wouldn’t have spent otherwise. I might still recover a portion of the rest if I can resell a couple of licenses — Soundtheory Gullfoss is great, but then TEOTE was released and I prefer it (and it was cheaper). Audio Damage Enso isn’t one I’ve been using at all after demoing it seemed promising, because it just doesn’t seem to fit my workflow.

My hardware budget included the E520, which I technically paid for last year but counted this year. It was well worth it. Considering trades and all, I did add the DAFM synth, the Purple Rain, the 0-Ctrl, and additional HP from getting the Pod 60.

I have some more detailed thoughts that need mulling over and writing about in terms of gear, before I figure out next year’s goals. I will say that I don’t expect major shakeups or additions next year, but some slow churn is possible.

Music generally: I was very good about supporting other musicians this year through Bandcamp (and more rarely through other means) rather than streaming. Certainly the whole #bandcampfriday thing helped encourage that, and I hope they continue it, perhaps even post-COVID.

I was also good about continuing to make music. 5 albums released, and it looks like I’ll be ready to release the next either at the end of the year or early in January. Participation in 5 compilations (6 before the end of the year).

I didn’t manage to increase my pure listening time the way I wanted to, though.

Health:

Well. 2020 happened.

Less exercise this year than any previous year I can think of.

Stopped tracking things like meals after the first couple of months, and didn’t really keep up with blood sugar testing.

In terms of mental health, COVID and the election did me no favors at all. I didn’t have many panic attacks once my office switched to working from home, but constant tension and occasional serious (and entirely justified) worry.

Online health: I stumbled a few times. But, considering, I also backed away from the crazy and the infuriating more than I ever used to. Asking myself “is this going to be worth it?” and “is anything good going to come out of posting this?” was very helpful.

Where it comes to skipping even reading stuff… I had that goal before “doomscrolling” was a word. I could have skipped a lot more. But I feel like three previous years of a Trump presidency and other disheartening bullshit before that (racism, crapitalism, climate collapse denial, anti-science idiocy etc.) built up some cynicism with which I didn’t get too burned by the giant garbage fire.


So, yeah. Not a great year!

The best thing I can say is, I made music, and I am pretty proud of the music I made. I survived, and all of my friends and family that I know survived. (Some former acquaintances had a really rough run-in with COVID though.) And I wasn’t completely miserable the entire time despite everything.

Here’s to a better 2021. And here’s to vaccines.

what I did on my autumn vacation

It was nice having a week off. Not as nice as an actual road trip, and I could have done with less rain and another walk around the lake, but it was all right.

For Thanksgiving, we had jerk chicken and zucchini on the grill, sweet potato fries, coconut rice and cornbread. My spouse also made me a German chocolate cake for my birthday. We Skyped with our families, which felt pretty special and holiday-like since it was the first time for my side and almost the first for her side (and we got to see the new house and our young nephew).

I recorded three tracks for the new album project, and am confident the theme is going to work.

I wasn’t tempted by any Black Friday sales, but did get my Christmas shopping done. [UPDATE: I did get four little Puremagnetik plugins at 50% off on the Tuesday part of “Cyber Monday” though.]

I was tempted to pick up the last Mystic Circuits Portal in the special edition black panel — having decided that I don’t need another delay or reverb in my modular, nor more modulation sources. Portal is a unique distortion module that, above a threshold, wraps around to 0V instead of folding over or clipping. And it can wrap around a ridiculous number of times, feedback itself into ultrasonic ranges, generate interesting rhythmic crackles, perform “oscillator sync” with only one oscillator, and other things. This got my attention because (beyond “Black Portal” just sounding kind of badass) it’s similar in concept to an experimental plugin I wrote years ago, but takes that concept much further. There are two other derived outputs, one of which is a somewhat gentler quasi-quantized output, the other a spiky delta output. While the module can do ludicrously heavy distortion, I’m more interested in the other things it can do. So this is definitely more about curiosity than absolute confidence I will love this module, but satisfying curiosity is a valid use of remaining rack space.

I played my usual Dirt Rally 2.0, Noita, Bewejeled 3 and Guild Wars 2, all of which have been in rotation since before this pandemic struck, and Art of Rally which has been out for a couple of months. Noita has been getting significant updates even after leaving Early Access, with surprise new spells and monsters, so it’s always fresh.

I also grabbed Drag, which is neither about drag queens nor drag racing, but rather, an Early Access game of futuristic-ish off-road racing. The setting is a little strange, with sleek driverless rail buggies that have what seems like a vestigial roll cage too small for a human driver, with a long steering column ending in an odd bracket where the driver’s head would have been. Two of the courses are muddy wilderness roads that occasionally cross concrete or metal bridges or overpasses, bounded by forcefields to either side, occasional radio towers and oddly shaped concrete towers in the distance; the third is a raised bridge-like track mainly covered in a mound of mud, in an arctic setting with mysterious cranes and towers numbered in Arabic numerals but Cyrillic text. Graphically it looks good, within its sparse design. In terms of physics, it’s challenging, slippery and feels fairly realistic (although, once you’ve started to roll over it goes a little nuts, like many racing games do — and wheels are prone to pop off at the slightest provocation). Gameplay-wise there is not much to it yet, just different sections of course to do time trials on, with no sense of competition or career progression. I’m curious to see where future development takes it.

Probably where I spent most of my time was reading Rhythm of War, the fourth and longest book (at ~460,000 words) in the Stormlight Archive.

(I also read Dawnshard, a novella that takes place a little before Rhythm of War. I technically should have read it first, but at least thus far, it’s almost entirely a side story. It may very well become important to later novels, but if so, it will probably be retold.)

One thing I like about Sanderson’s novels is the “hard SF” approach to magic; there are definite rules and mechanics, the magic is highly integrated with how society works, and in most cases there’s a very scientific approach to determining the limits and applications of magic. This extends to the Cosmere as a whole — an overarching setting uniting most of Sanderson’s series, permitting some characters to cross between them and carry exotic artifacts with them.

But what I love about his books is the emotional impact of the story, both the lows and the highs. I care about the characters and want them to stop hurting and being frustrated. I celebrate with their moments of incredible triumph. I reel from the big revelations, shudder at the implications and cheer on their discoveries.

For a while I felt that the Stormlight Archive books kind of “cheat” at this; human emotions attract “spren” that can telegraph how they’re feeling even if they’d rather hide those emotions (or hide themselves!), while the Parshendi people speak and hum to rhythms that make their attitude explicit (with some conscious control when they concentrate). But this ties in nearly with the nature of this world’s role within the Cosmere, and it’s not as if his stories in other settings don’t convey emotion just as effectively.

Without even considering connections to other worlds, there are a lot of characters in this series. That is both a strength and a weakness of epic fantasy, I feel. This particular novel concentrates on three in particular, with lesser concentrations on a couple of others, and interludes, flashbacks and side trips to keep up with a few more. But the three main ones get a lot of development and growth and some of those great emotional moments that I love. The book also crams in a ton of that “scientific” discovery, and revelations about the greater universe and historical perspective on current events. Mental health is a huge theme — when you put people under continuous stress as these have been, they break. Their ability to hold it together, heal from emotional trauma, or just get some rest for once, is as important as how they face external threats. The truly important battles in this book were — for the most part — either against personal demons, or battles of wit and cunning rather than spear and sword.

I don’t think this book would make a lot of sense without reading the previous Stormlight Archive novels. It should be fine without reading any other Sanderson novels, although one would miss recognizing many tidbits scattered throughout. But then, there’s so much going on that I’m not sure even the wiki-article-writing superfans are able to catch everything. I don’t feel too bad not realizing on my own that so-and-so mentioned by a minor villain in this novel might be such-and-such character from a different series, who died, and now has a different name and completely different goals… while Sanderson’s novels are full of that sort of thing at this point, that’s not the main attraction for me.

da funk

My (replacement) DAFM Synth arrived, and it works just fine. Apparently, the one I returned also works fine in the hands of the seller, which is weird because it definitely overheated its USB power cable within a few seconds and wouldn’t turn on for me at all… but whatever, I definitely have a working one now.

The interface, while far from knob-per-function, is pretty clever. Rather than one mid-sized display it has four tiny OLED screens; in most modes each shows the parameters for its associated FM operator. The preset loading screen is different, and a bit weird and hard to figure out at first with the sparse documentation.

The navigation can be a bit awkward. FM synths have this challenging aspect where sometimes you want to divide up the parameter space functionally — setting all the ratios on one page, the envelopes on another, etc. as this does — and sometimes you want to to divide it by operator, so the ratio, level, envelopes etc. for a single operator are all together. I think if I were working with this physical design, I would have had the left encoder always “move” (selecting parameters, or press-and-turn to change pages) while the right encoder always edits whatever the cursor is pointing to. But this is still a million times better than trying to edit on an old-school DX synth.

There’s a tiny 11-note keyboard at the bottom, which is best reserved for emergency “no MIDI controller” purposes. The chip of choice — in my case the noisier YM2612 — is on display behind a transparent window, while the rest of the top is dark tinted acrylic.

That chip has a weird design flaw called the “ladder effect” that gives it its characteristic sound. There seems to be a ton of nerdy analysis of this and maybe not that much agreement on the details, but it comes down to: some Yamaha engineer cut one or two corners too many. The upshot is a sort of a characteristic digital fizziness that is not simple low bit resolution or low sample rate, and sounds pretty nice with some kinds of ambient pads and bass sounds. You can also set very long decay times that sound a bit like stuck notes, and it just kind of flows nicely with the noise and a touch of reverb or delay.

Possibly the truest and most universal trope from cyberpunk is “the street finds its own uses for things.” It can be an important principle in design in general, and we definitely see it all the time in electronic music. I’ve got my favored way to work with Bitwig, which absolutely baffles some other Bitwig users. I’ve got specific roles I like to throw at the Microfreak, which it might not have been designed for but it wasn’t designed against. And here’s this budget chip from an 80s game console, built into a mini synth with a cheap MCU from 2007, (mis)using USB as a power supply, and I’m using the synth in specific limited ways to serve my music.


I’ve entangled myself in deeper uncertainty about how to divvy up the remaining space in my modular case. As a result, I took the Euphoria off my wishlist (but hey, if you’re a family member reading this and you bought it for me already, worry not, it will not go to waste.)

Noise Engineering is doing cool stuff. Desmodus Versio has gone from a cool reverb to a whole platform, it seems, and the temptation is rising. (Although I think they misstepped when they didn’t put the USB port on the front to make it easier to flash; perhaps they will offer an expander that helps with that.) Some things I’ve read and watched about the Serge SSG or its cousin the Sport Modulator make me ponder that. The idea I originally had, to put in a Doepfer 256-stage BBD, is still there, but the much smaller Erica option would allow some other choices… and of course I still don’t know what the mystery release from Mutable Instruments will be.

So, I’ll just wait, and play with what I have, until a path is clear. I have a fine set of delays (and reverbs) already and so some of these, despite having a different vibe, might not really be the best choice but just FOMO.

whew

Test results are back and my spouse is negative for COVID-19. Whew!

It was what we expected, but it’s still a relief. Aside from the threat of actual harm from the disease, to have to quarantine and wear a mask and feel possibly unsafe in one’s own home, which is supposed to be a sanctuary, is not a great feeling. Nor is separating yourself from a loved one (in my case, pretty much the only person I interact with directly at this point).


I’ve finished reading Chris Hedges’ War is a Force That Gives Us Meaning and woo boy, is that not the book to read when you’re already down. It’s in a somewhat similar vein to Smedley Butler’s War is a Racket, but if anything it’s darker and bleaker. It was not a fun read, but I do think more people should read stuff like this to immunize themselves from the mythologization of war — the nationalist propaganda, the very idea of “a just war,” the canonization of murder and martyrdom, the self-destruction of culture and memory.

Perhaps ironically, the book I am looking forward to (in just a couple of days) is Rhythm of War, the fourth in Brandon Sanderson’s Stormlight Archive series. But then, major themes in this series are the questioning the assumed rightness of one’s cause, and the realization that “honor” and “glory” are amoral at best.

For now I’m finishing the Sprawl trilogy with Mona Lisa Overdrive. If I do choose a cyberpunk theme for my next album, I think it’ll be specifically Neuromancer-inspired rather than just general tropes or a fiction of my own. But it won’t be particularly about Case, Molly, Wintermute, etc. or a “soundtrack to the novel” sort of thing necessarily, either; it will be a step removed from the story but more closely related to the language and feel of the thing. I’ve gathered 15 possible song titles, though I like some more than others.

I’ve also been watching High Score Girl, about gamer kids in Tokyo in the 90s. The story centers not on a girl, but a boy who is a slacker and doesn’t really have anything going for him but his skill at Street Fighter II. The main female protagonist never speaks, and in fact is completely absent from a few episodes… which is unusual given that a lot of the story seems to be parodizing and dismantling sexist tropes. Overall it’s kind of sweet and kind of dumb, but entertaining enough.

A major part of the appeal for some is the nostalgia, of course. As a nostalgia vehicle it is certainly less obnoxious and one-note than Ready Player One and its ilk. But for me, arcade nostalgia is centered in the early to mid 80s. My dad worked in an arcade and I’d often accompany him on Sunday mornings to help out a bit and then play a lot of games free. In the early 90s I was in college, and in the mid-90s I moved half a continent away and was playing PC games and PlayStation (I mainly favored racing games, thanks to Wipeout, Ridge Racer and Gran Turismo). The Golden Age of arcades had faded by the mid 90s too. So my nostalgia is more for Marble Madness, 720°, Tetris, Galaga ’88, Joust, TRON, Xevious, Gauntlet, Out Run. I strongly suspect that a lot of my love for FM synthesis and certain kinds of synth sounds comes from the games of that era, particularly the Atari ones.