We’re now under a stay-at-home order and I’ll be working from home for the first time starting about 15 minutes from now. It’s not very comforting that we have no official contact from management about it, and it makes me wonder if heads are still buried in sand or if they’re just bad at communicating outside the office. Either way, the foot-dragging on this most likely means not everyone is going to be ready and able to work from home yet. I don’t envy our IT person.

I’m ready and willing though. I’ll have a clearer idea of how this goes later, but I kind of think this should be the norm in order to reduce emissions anyway.

The other bit of closure is that I’ve bought a used Zorlon Cannon mkII, and that will “finish” my modular. No more available space remaining (given that I’m reserving a big slot for the E520), nothing else that I feel I need, no plans to change anything. It could still happen of course — maybe there will be some future must-have module — but overall, it’s complete.

The short version of Zorlon Cannon: it has two sections, each of which can run at a different rate, and can generate either 4 random/patterned gates and a related CV output, or four Atari 2600-like audio channels and a mix of them, depending on their rates. I’ve heard it used to generate fantastic drones, and CV generation method isn’t far from techniques I’ve used in the past with multiple gates and a matrix mixer. So this should be a fun one to play with.

The name comes from the 1982 Atari game Yar’s Revenge, which was wildly original for its time. The 2600’s TIA (Television Interface Adapter) chip, which handled graphics and sound and input in the most awkward way imaginable, uses linear feedback shift registers (LFSRs) not too dissimilar from the ones in the module, for various purposes including sound. Yar’s Revenge leveraged that nicely with an eerie sort of ambient drone soundtrack.